Unofficial Wiz SDL library (With diagonal tearing fix)
It's same as Wiz SDL Libraries(
http://dl.openhandhelds.org/cgi-bin/...0,0,0,0,23,138).
But now it contains new version of SDL(1.2.13) with better performance.
Changes for end-users :
1. Applied Notaz's pollux set.
(for 120Hz Screen refresh rate and ram timing tweak)
2. Supports MMUHACK/wARM Module for more performance.
(If you wanna use this feature, please copy mmuhack.ko or warm_2.6.24.ko on same directory with libSDL-1.2.so.0.
But you don't have to copy it if mmuhack.ko or warm_2.6.24.ko already exists.)
3. Applied more optimized Screen Rotation routine.
4. Separated to "fast version" and "normal version".
If you want to use "fast version", copy SDL_Fast/libSDL-1.2.so.0 to the folder of game.
Otherwise if you want to use "normal version", copy SDL/libSDL-1.2.so.0 to the folder of game.
"Normal version" is slower than "fast version", but "normal version" reduces screen tearing than "fast version".
5. Added some development features(EGL wrapper, double buffering, and etc).
6. 2010.5.23: Fixed some bugs
7. 2010.6.14: YUV Layer support added.
Fixed some bugs
Changes for developers :
Download source code (
http://dl.openhandhelds.org/cgi-bin/...0,0,0,0,46,272) and open README.gp2xwiz file for more development information.
Note : There are number of toolchains that supports GP2X Wiz, so I don't uploaded pre-compiled development libraries.
So you have to compile it with your favorite toolchain when you're want to develop with this SDL library.
Special thanks to : Notaz, Orkie, Pickle, hcf, Exophase, KungPhoo, sbock, NK, SMgal and everybody!
Usage : Copy "libSDL-1.2.so.0" to the folder of the game.
2010.5.24 ikari
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