El juego no es un hack y está hecho integramente en assembler de la SNES:
Entrevista integra al creador del juego.Just to be perfectly clear, this is not a ROM-hack or modification of an existing game. I also did not reuse any data or code from the original Super Mario Land. The game itself was developed just like the bulk of commercial SNES games were developed back in the nineties: programmed from scratch in Assembly language using a text editor on a PC, with custom-made tools to convert data such as graphics, music and levels into a format the SNES is able to use. The crucial difference is that today, we have powerful SNES emulators that speed up the build and test iteration and have tons of useful debugging featur
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