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Tema: Openbor V2.0965

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    Post Openbor V2.0965

    Yodaz posted this news:

    Samurai X has done an new version of this wonderfull engine for great beat'em up
    changes:


    For scripting I have added new features as well as fixed some bugs.

    Scripting Functions:
    -id = loadsample(filename, packfile)
    -unloadsample(id)
    -playsample(id, priority, lvolume, rvolume, speed, loop)

    Scripting Examples:

    CODE

    int id;
    id = loadsample("data\sounds\wow.wav", mymod.pak);
    if(id >= 0)
    {
    playsample(id, 0, 120, 120, 100, 0);
    unloadsample(id);
    }



    Scripting Bug Fixes:
    - Some scripting functions did not handle both constants and integers. This is no longer an issue as we will automatically handle each type.


    New Command Types:
    - bounce [int]
    Command Example:
    * bounce 0 = Normal no bounce effect.
    * bounce 1 = executes the double fall bounce effect when model falls. This means model will bounce for a second time as well as play the sound effect again. This applies to all models, not type dependent.

    General Bug Fixes:
    - Players and Enemies only play fall effect once. See bounce command for more than once.
    - Recovery from throw no-longer removes energy. Which caused other issues as well.
    - General bug fixes here and there....


    Damon's Additions:
    - antigravity command now accessible through scripting.


    Mostly I just wanted to get an ALL Platform release out here which has not been done in a while so that platform users can now enjoy all of bug fixes that have gone in. Enjoy this new fine build!
    Download Here


    Más información...
    Última edición por jupaen; 20/01/2007 a las 19:42

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