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Tema: DEmul se actualiza con una nueva versión

  1. #1

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    DEmul se actualiza con una nueva versión

    hace poco se ha actualizado de este emulador. Esta nueva versión de este emulador DEmul se puede encontrar en http://demul.emulation64.com .Añadir que por primera vez los juegos de Gaelco Smashing Drive y ATV Track ya son jugables. Las novedades que trae el DEmul en su versión 0.58 son las siguientes:

    - GAELCO: new system added with two games supported: Smashing Drive and ATV Track
    - HIKARU: new system support added, a lot more of work needed
    - AWAVE: Sega Bass Fishing Challenge romset added
    - AWAVE: use MAME's NGBC rom, enable BBA
    - CORE: FPU opcodes timing fix ("Dead Or Alive 2" slowdown fix)
    - CORE: MMU sh4 fix
    - CORE: addc, subc opcodes for SH2/SH3/SH4 fix
    - CORE: dreamcast various fixes
    - CORE: fcmpeq NAND case fix
    - CORE: ftrc NaNd round fix
    - CORE: ftrc int/rec opcode fix
    - CORE: heap corruption fix
    - CORE: internal DMAC support
    - CORE: invalidate code SH4 fix
    - CORE: trapa SH2 fix
    - DC: a lot of game-specific fixes, now more games are playable or glitch-free
    - DX11: bump mapping added
    - DX11: order independent transparency added
    - DX11: render to texture full rewrite
    - DX11: scaling added
    - DX11: shadow volume full refactor
    - DX11: translucent modifier inplemented
    - DX11: two volume modifier implemented
    - GDROM: gdrom threading disabled
    - GPU: DX10/DX11 support for Hardware and Software renders (can be played virtually on any GPU card, but obviously very slow)
    - GPU: much correct volumes support
    - GPU: workaround for ATI bugs
    - NAOMI2: new model cache system
    - NAOMI2: reflect fix
    - NAOMI2: render to texture fix
    - NAOMI2: various improvements
    - NAOMI: Crackin DJ controls fix
    - NAOMI: Gun Spike auto-coin fix
    - NAOMI: Ninja Assault Export (NJA4verA) added
    - NAOMI: Ninja Assault light gun fix
    - NAOMI: add 2 new USA bioses
    - NAOMI: new romsets added: initdv3j with key, Star Horse, Shakatto Tambourine 2001 Spring, Ninja Assault new rev, crackndj2, gunsur2 alt rev, marstv, Radirgy new rev, etc...
    - NET: BBA network support (TAP driver / OpenVPN needed, modem isn't supported yet)
    - NET: sync flash/eeprom/etc
    - PAD: dead zones, dc triggers fix
    - PAD: full xinput support
    - VMS: fixed parsing crash on some VMS files
    - VMS: various fixes

  2. Los siguientes 5 usuarios agradecen a kiero este post:

    3XCL4M4t10N (16/07/2013), K-teto (06/08/2013), Karkayu (11/07/2013), Raydenito (16/07/2013), Sven (11/07/2013)

  3. #2

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    No he dicho nada pero llevo un par de días dándole y parece que chusca bien.

  4. #3

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    versión 0581 añadida con estas novedades:

    - DX11: add read fb to dc vram
    - DX11: bilinear and textcoord clamp/flip fixes (Samurai6 shadows, Xtreeme Sports title, etc)
    - DX11: clip mode set without GroupEn bit (18Wheleeler map, checkme), modvol clip
    - DX11: fix 1x1 mips in 16bit and IDX8 textures (road marks in Sonic2); miplevel clamp; join similar texture decoders
    - DX11: fix aspect ratio (need test)
    - DX11: fix modifier holes
    - DX11: fix scaling with RTT
    - DX11: fix z plane generation
    - DX11: force background deptmode to 7
    - DX11: hw-like trilinear filter, optimise shadow
    - DX11: network sort option
    - DX11: use clip for RenderDepth (fixes arcade 18Wheelerer), RenderDepth only shadow poly (fix Xtreme sports), UV clamp/flip/wrap inside TextureSample() (fixes textures gaps), always use color clamp (Rumble Fish attract), all fog processing after shading calc
    - DX11: use mipmap adjust, add supersample (not working)
    - HIKARU: NASCAR boot in public build
    - HIKARU: sram mapping error fix, now pharrier can bookkeep (issue #54)
    - LISTXML generation fixes
    - NAOMI: Crazy Taxi debug ctrls
    - NAOMI: a bit better Alien Front controls
    - SPU: fix cdda status set to gdrom
    - SPU: fix loop sound sonic adventure (refix from rev 1809)
    - SPU: return old adpcm decoder
    - full rewrite aica DSP

  5. El siguiente usuario agradece a kiero este mensaje:

    K-teto (06/08/2013)

  6. #4

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    A ver cuándo le meten filtros para el 2D y un mejor plugin para mandos, porque coge las diagonales de pena.

  7. #5

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    Publicada versión 0582 que trae estas novedades:

    - ATOMISWAVE: Crash fix
    - CORE: Autoregion if booted without disk fix
    - CORE: SSE2 optimizations, critical core corruptions fixed, much more stability
    - CORE: Savestates fix
    - CORE: Various fixes from the Issue tracker
    - DC: Dev.Box bios autoregion
    - DX10: NAOMI2 irq fix
    - DX11: Aspect ratio for 2nd shader filter's pass fix
    - DX11: Framebuffer rendering fix
    - DX11: Ignore z-write disable for punch-through polygons (fix Bust-A-Move 4)
    - DX11: Rotate 90/270 fullscreen aspect fix
    - GDR: gdrDemul is back from grave
    - GPU: Aica dsp fix
    - GPU: Lightgun mark fix
    - GPU: YUV transfer out of RAM fix
    - HIKARU: Full screen added
    - HIKARU: Minor fixes and speedup
    - NAOMI2: Club Kart little controls fix
    - NAOMI2: Color/diffuse lerp value
    - NAOMI2: Delay irq and TL status
    - NAOMI2: Diffuse and specular intensity
    - NAOMI2: Fake shadow fix
    - NAOMI2: Layouts
    - NAOMI2: Znear/zfar fix
    - NAOMI2: Spot/point lights fix
    - NAOMI2: Opaque modifiers
    - NAOMI2: Optimize/refactor
    - NAOMI2: VS3 stupid bug fix
    - NAOMI2: Shadow intensity fix
    - NAOMI: 18 Wheeler DX steering fix
    - NAOMI: Soul Surfer floormat/controls
    - PAD: Fixed jump to the BIOS when focus lost
    - PAD: more precision for analogs/guns
    - PAD: xinput stick, xinput crash and compatibility fix, xinput rumble support
    - PVR2: fix single modifiers (Soul Calibur)
    - PVR2: fix specular
    - SH4: Exception generate optimization, dinarec optimizations, minor speedup (major speedup for some games, like Under Defeat)
    - SH4: MMU critical bug fix and speedup, all WinCE games are playable now
    - SPU: Sound stretching for slow machines
    - VMU: Beep fixed, speedup
    - VMU: Default setting changed, VMU screen disable option added

  8. El siguiente usuario agradece a kiero este mensaje:

    Karkayu (24/10/2013)

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