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Ver la versión completa : Skylark, RPG platformer for Caanoo



BlackCurtain
05/05/2011, 19:14
Time to reveal my second Caanoo game, which currently is in early development stages.
It's called Skylark and is basically a RPG platformer with lots of monsters and lots of items and stats advancement. I will try to finish in time for the Riot competition (or as much as I can to at least release a playable demo).

http://www.blackcurtainstudio.com/blackcurtain/skylark/logo_small.png

Story (spoilers left out)

A man by the name Borealis, finds a young boy out in the woods, alone in the night, forsaken to his own dreary fate. The man takes the child in and cares for him. The boy seems to have an odd relation to birds, which all around befriends him where ever he goes. Hence, he names the boy Skylark. Twenty years later, Borealis gets brutally murdered by an unknown assailant. Once Skylark discovers the murderer's identity, he traces the assailant for days to an old castle, far out into the ancient woods. Skylark ventures deep into the castle, to hunt down his father's murderer. Not knowing what secrets and dangers that awaits him, he will soon discover his higher purpose, and that he is the only one who can seal the dark force that is stirring in the heart of the old castle.

Gameplay

Your goal is to advance further into the castle, through each of the rooms, but you can always backtrack to where you have previously been. Skylark has your normal RPG stats and level progression system, and as you kill monsters you will gain experience and level up. Your stats determine your attack and defense rate. You can also find items through out the game like swords, shields and armors that you can equip to enhance your basic stats. There are several magic Tomes hidden in the castle that you will find, and these Tomes are used as skills/magic. But to use a Tome it costs Action Points and another resource called Eyes, which are basically human eyes that are used as vessels for magic energy to cast Tome spells. These eyes where infused with magic by an ancient order of black mages, that practised their rituals inside the castle, in order to contain more energy for their rituals and spells. The eyes came from human bodies that where used as offerings to the Dark One.

Ultimately, you must find the 3 magic Lenses, hidden in the castle, that can be used to restore the Dark One's powers or seal them in forever.

Inventory and items

You can carry 30 items in your inventory, but will be able to sell items that you don't need. All items in the game are dynamically generated within 6 categories (swords, shields, armors, helmets, consumable, accessories). So, you might find an item in one game run that you didn't find in a previous, due to the unique way they are generated.

Video

http://www.youtube.com/watch?v=GWONcKQ93xA

Screenshots

http://www.blackcurtainstudio.com/blackcurtain/skylark/screen_0.png http://www.blackcurtainstudio.com/blackcurtain/skylark/screen_3.png

http://www.blackcurtainstudio.com/blackcurtain/skylark/screen_5.png http://www.blackcurtainstudio.com/blackcurtain/skylark/screen_6.png

http://www.blackcurtainstudio.com/blackcurtain/skylark/screen_7.png

jduranmaster
05/05/2011, 19:22
there are many graphics reaped from CastleVania Aria of Sorrow???? :awesome:

In spite of video is about an unfinished game it looks very well :awesome: , congratulations.

What do you think about release it on Wiz too???

BlackCurtain
05/05/2011, 19:57
there are many graphics reaped from CastleVania Aria of Sorrow???? :awesome:

I've never played Aria of Sorrow so I wouldn't know how they look like.
As with all my games, I only use original resources.

All character sprites are original and drawn pixel by pixel in Photoshop. Took me about a week to finish all the animations.

jduranmaster
05/05/2011, 20:04
All character sprites are original and drawn pixel by pixel in Photoshop. Took me about a week to finish all the animations.

in any case, is a great work.

^OMAP-Cranck^
05/05/2011, 20:40
Great Project :awesome:

Thanks for the Work.

BlackCurtain
05/05/2011, 23:02
Here's a better quality version of the video: http://www.facebook.com/video/video.php?v=181996415184162

bulbastre
06/05/2011, 01:23
llo hectube aki

X-Code
06/05/2011, 09:29
Nice looking work man :)

BlackCurtain
06/05/2011, 11:39
Thank you :)
About the people saying it reminds them of Castlevania: I only take that as a compliment :)

saucjedi
06/05/2011, 11:42
Thank you :)
About the people saying it reminds them of Castlevania: I only take that as a compliment :)

It reminds me a lot of Castlevania indeed. Keep up the good work. Any chances of seeing it on PSP / Dingoo or any other machine?

buba-ho-tep
06/05/2011, 11:43
Don't you release it on Wiz?? I'd like to see it run on Wiz.

BlackCurtain
06/05/2011, 12:11
About Wiz, PSP and Dingoo: sure, if I can get my hands on those consoles to test, I would be happy to release the game for these systems as well :)

C44n33r
07/05/2011, 05:22
It reminded me of that FireWheep --seemed to be exquisit--. Mmmm... btw, do anybody know if that ugly bug was finally fixed???

Anyway, Skylark appears promising, the only thing I'd suggest is to confer it with a bit of pseudo-depth, somewhat like a Golden Axe if possible (just saying...;). Otherwise, it might just end being monotonous, frustrating and/or even boring... but, of course, at this moment of development, one can never tell...

Courage on it, best of lucks! And please, keep us posted on SL dev!

BlackCurtain
09/05/2011, 13:08
Another video:
http://www.youtube.com/watch?v=UfAy5kgdmoU

jduranmaster
09/05/2011, 18:26
very promising...