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Ver la versión completa : Audiorace - Versión compatible firmware 1.2.1



Anarchy
07/04/2010, 00:38
Audiorace es un juego musical de carreras. El juego genera un circuito único basado en la canción que tú elijas.
Selecciona una canción y bate tu record en el circuito generado.
Nueva versión compatible con el firmware 1.2.1.

Descarga: Audiorace (11.52 MB) (http://www.gp32spain.com/foros/downloads.php?do=file&id=2574)
Gracias a hardyx por avisar en el foro. :brindis:


http://www.gp32spain.com/archivos/imagenes/audiorace_screen2_fq1_thumb.png

Faquir
07/04/2010, 03:35
El link de descarga está roto (o por lo menos a mi no me enlaza a ningún sitio).

Tiene buena pinta este juego.

PharaOnyx
07/04/2010, 04:09
El link de descarga está roto (o por lo menos a mi no me enlaza a ningún sitio).

Tiene buena pinta este juego.
Lo que pasa es que le sobra el inicio. El enlace bueno es este (http://www.gp32spain.com/foros/downloads.php?do=file&id=2574)

Saludos, Alex

Faquir
07/04/2010, 04:20
Lo que pasa es que le sobra el inicio. El enlace bueno es este (http://www.gp32spain.com/foros/downloads.php?do=file&id=2574)

Saludos, Alex

Gracias!

Precisamente acababa de encontrar ahora el link de descarga y venía a postearlo http://www.gp32spain.com/foros/downloads.php?do=file&id=2574
:D

Kurraudo
07/04/2010, 08:32
Oh, bien, menos mal :D Ya lo probé un poco ayer por la noche y va bastante bien y fluido. Veo que navega por todas las carpetas de la SD (Algo que el reproductor de Wiz de serie no hace que yo sepa XD), pero no he podido probar nada aparte de unas canciones de serie dado que sólo traga OGGs (Tengo metido solo MP3 por ahora)

josemci
07/04/2010, 14:56
Desde luego si en movimiento los gráficos no desmerecen es de lo más en la Wiz hasta ahora.

Kurraudo
07/04/2010, 15:00
Una pregunta ¿Os deja meter canciones? He probado a meter un disco pasado a ogg y cada vez que intento darle a la canción me devuelve a la pantalla de título como si hubiese pulsado "atrás" ¿Los ficheros que acompañaban a las canciones de ejemplo deben de ser creados de alguna manera?

crow_riot
07/04/2010, 16:30
sorry my native language is not spanish ... o the only way i can communicate is google translate :)

Kurraudo, can you make the ogg file available for me to test? i've converted mp3's to ogg's using winlame and all worked fine for me. i hope this isnt a last-minute-bug you found :(

---

lo siento mi lengua materna no es español ... o la única manera que pueden comunicarse es traductor Google:)

Kurraudo, puede hacer que el archivo de OGG a mi disposición para poner a prueba? Me he convertido mp3 a ogg winlame de uso y todo funcionó bien para mí. Espero que esto isnt una de última hora-bug encontrado: (

Gammenon
07/04/2010, 16:39
crow_riot, thank for your game!

What do you use to program it? I mean, do you use openGL over SDL or you use it standalone? All details will be welcome.

Thans again for your work :)

Kurraudo
07/04/2010, 16:42
lo siento mi lengua materna no es español ... o la única manera que pueden comunicarse es traductor Google:)

Kurraudo, puede hacer que el archivo de OGG a mi disposición para poner a prueba? Me he convertido mp3 a ogg winlame de uso y todo funcionó bien para mí. Espero que esto isnt una de última hora-bug encontrado: (
I noticed there're other files next to the .ogg of the songs included in the game (an .ogg.scr and a .ogg.trk). Those archives are generated automatically by the game or need to be created with a certain generator program not packed into it?

Also, my .ogg files have a bitrate of 80 kbps and 22050 ¿Could this be the main problem?

crow_riot, I'll send you one of the songs of the album so you cand find what's the problem. Send me a private message with your e-mail :brindis:

crow_riot
07/04/2010, 16:48
crow_riot, thank for your game!

What do you use to program it? I mean, do you use openGL over SDL or you use it standalone? All details will be welcome.

Thans again for your work :)

you're welcome :)

i only use SDL for playing music, opengl is standalone. not much to say about, everything handcrafted :)

< - >

I noticed there're other files next to the .ogg of the songs included in the game (an .ogg.scr and a .ogg.trk). Those archives are generated automatically by the game or need to be created with a certain generator program not packed into it?

Also, my .ogg files have a bitrate of 80 kbps and 22050 ¿Could this be the main problem?

crow_riot, I'll send you one of the songs of the album so you cand find what's the problem. Send me a private message with your e-mail :brindis:

the .trk file should get created the first time you play an ogg file - this contains the information about the song and is used to create the track. the .scr file contains the highscores for each song.

i used 44khz songs throughout the whole game, so this might be the problem.

Gammenon
07/04/2010, 16:49
you're welcome :)

i only use SDL for playing music, opengl is standalone. not much to say about, everything handcrafted :)

So you didn't use SDL for initializing openGL, just to play sound?

crow_riot
07/04/2010, 16:55
So you didn't use SDL for initializing openGL, just to play sound?

yes - opengl is initialized without SDL. i dynamically load the libopengles_lite.so library, get all the function pointers i need and then i initialize the rendering context&stuff.

< - >


crow_riot, I'll send you one of the songs of the album so you cand find what's the problem. Send me a private message with your e-mail :brindis:

send it to:

s16-gp32spain(AT)riot(DOT)org

i'm not allowed to send PMs yet .... :)

Gammenon
07/04/2010, 16:59
yes - opengl is initialized without SDL. i dynamically load the libopengles_lite.so library, get all the function pointers i need and then i initialize the rendering context&stuff.

Did you try previously with SDL? I am interested in openGL programming in Wiz. Did you have any problem with openGL ES Lite of Wiz?

I assume you use only fixed function pipeline without vertex shaders, which reading Pollux technical sheet it seems it can run vertex shaders (vertex programs in openGL argot)

Thank you again :)

Kurraudo
08/04/2010, 00:55
the .trk file should get created the first time you play an ogg file - this contains the information about the song and is used to create the track. the .scr file contains the highscores for each song.

i used 44khz songs throughout the whole game, so this might be the problem.
Ok, now I used a 44100 Hz version of the songs this time, and a bitrate of 128.
It doesn't work either :(


send it to:

s16-gp32spain(AT)riot(DOT)org

i'm not allowed to send PMs yet .... :)
Ok, I'll send you a message so you can test what's the problem ;)

< - >
Well, crow_riot, I received your e-mail and I used the program you told me to convert the MP3 tracks into OGGs. Now it works perfectly :D
It's strange and at the same time funny the fact that OGGs generated with SUPER are not recognised as OGGs at all by SDL_Mixer, but they are played normally on winamp, etc... There's a way to fix this issue properly?

Well, problem solved for now :brindis:

Oh, by the way... Does this game overclock the Wiz processor? What Mhz speed uses? Just wondering ;)

crow_riot
08/04/2010, 08:39
Did you try previously with SDL? I am interested in openGL programming in Wiz. Did you have any problem with openGL ES Lite of Wiz?

I assume you use only fixed function pipeline without vertex shaders, which reading Pollux technical sheet it seems it can run vertex shaders (vertex programs in openGL argot)

Thank you again :)

i never tried with SDL before, so i have no clue about how that works together with opengl.

programming opengl on the wiz is more or less straight forward. only fixed function pipeline is available, not much stuff to fuzz around with.

there are 2 problems/issues with the current opengl version, though: first of all, dynamically loading + unloading textures doesnt work very well, it seems there's something wrong with their internal memory handling and thus after a few times you can't upload any textures anymore. workaround: load all textures and keep them in memory forever - good for small games but may be bad for bigger games where you might want to load different levels ...

the second one is that the system reports that it supports offscreen rendering, which would be convenient for some effects, but in fact it doesn't.

< - >


Well, problem solved for now :brindis:


thanks again for testing. i'll have a look what i possibly could do about the problem or maybe i'm going to file a bug to the sdl devs.



Oh, by the way... Does this game overclock the Wiz processor? What Mhz speed uses? Just wondering ;)

nop, no overclocking. it was my intention to create a game that works fluent enough without overclocking :)

Kurraudo
08/04/2010, 11:38
thanks again for testing. i'll have a look what i possibly could do about the problem or maybe i'm going to file a bug to the sdl devs.
You're welcome :brindis:


nop, no overclocking. it was my intention to create a game that works fluent enough without overclocking :)
Really? So it works at the default clock speed, 533 Mhz... That's pretty good, as I expected some kind of overclock on the console ;)

Jonazan2
14/04/2010, 21:54
Buenas, tras recibir de nuevo la wiz, he intentado probar este juego que tiene bastante pintaza, el problema viene que cuando lo ejecuto desde el iniciador y metiéndolo tal cual en /game me devuelve al menú principal.

¿ Alguien puede echarme un poco de luz en el asunto ?

serlioner
14/04/2010, 22:02
has instalado las lib 3d del firmware 1.2.1?

TheThief
14/04/2010, 22:04
El Audiorace daba problemas a la gente que tiene instalada la ultima versión del firmware. El autor, crow_riot, saco una nueva versión del juego adaptada a ese firmware. Te la puedes descargar aqui. (http://crow.riot.org/wiz/audiorace-PACC-060410.rar) A mi me pasaba lo mismo y esta me funciona perfecta.

Saludos.

Edit:

Ahora miro el nombre del hilo y me doy cuenta de que ya esta posteada esta versión. Entonces nada, ni caso.

Jonazan2
14/04/2010, 22:26
has instalado las lib 3d del firmware 1.2.1?

Tengo el firmware 1.1.0 y tengo la consola totalmente nueva sin nada instalado ;)

hardyx
14/04/2010, 23:05
Tengo el firmware 1.1.0 y tengo la consola totalmente nueva sin nada instalado ;)
Necesitas instalar las nuevas librerías de opengles de aquí (http://www.gp32spain.com/foros/downloads.php?do=file&id=2167), antes de ejecutar el juego. Usa el install.gpe.

buba-ho-tep
14/04/2010, 23:07
Necesitas las nuevas librerías de opengles de aquí (http://www.gp32spain.com/foros/downloads.php?do=file&id=2167) y lanzar el instalar.gpe, antes de lanzar el juego. Sólo es la primera vez.

Sirve para 1.2.1? :confused:

hardyx
14/04/2010, 23:15
Si, son las últimas y necesarias para los nuevos juegos.
Además lo pone en el título del hilo. :D

buba-ho-tep
14/04/2010, 23:30
Si, son las últimas y necesarias para los nuevos juegos.
Además lo pone en el título del hilo. :D

Ya pero me he liado un poco. Voy a probar este juego que pinta de muerte.