A600
17/10/2009, 01:43
Click! (http://dingoonity.org/2009/10/16/release-czdoom-enhanced-dingux-port-of-prdoom/)
The biggest change is in the way that the controls work. I created new functionality for the weapon switch button, allowing you to cycle through the weapons with the D-Pad. I have also changed the way savegames work due to lack of a keyboard. Save names are automatically generated from the map name, difficulty level, and current time elapsed. When overwriting a save, there is now a confirmation screen, to avoid any accidental overwrites.
The biggest change is in the way that the controls work. I created new functionality for the weapon switch button, allowing you to cycle through the weapons with the D-Pad. I have also changed the way savegames work due to lack of a keyboard. Save names are automatically generated from the map name, difficulty level, and current time elapsed. When overwriting a save, there is now a confirmation screen, to avoid any accidental overwrites.