PDA

Ver la versión completa : Run Rabbit Run!



DCEmu.co.uk
22/01/2009, 00:45
News/release from Grz:

Hello,

i ported "Run Rabbit RUN!" to gp2x, it's a full 3D game which use the 3D engine Irrlicht, i ported the latest version of this engine on gp2x too (use SDL/two software rasterizer), some would say that it's unplayable but actually it's pretty good, the only problem i got is that i can't stay with original models which require too much polys for the gp2x, so if there is a 3D modeler somewhere who want to do 2-3 very low polys models (actually there is only 3 "floor" model, one rabbit models and carrot to do), it would be cool, i think even billboards would be sufficient for carrots/rabbit.

I compiled an alpha version with original models replaced by quick simple primitives (box etc, ~70polys on screen) which run at 14/15fps without overclocking and memory tweaks (20fps at 266mhz), also it use the first software renderer which have clipping problem, it's pretty unoptimized since the game use alot of real-time stuff to check collisions etc... sorry for F100 owner, my irrlicht port has no pads events, only touchscreen. (it will be fixed in a final release)

Download link for the alpha port: http://www.garzul.tonsite.biz/RunRab...n_rabbit2x.zip (http://www.garzul.tonsite.biz/RunRabbit/run_rabbit2x.zip)

Controls: Only touchscreen since the game need only one button to play, just press to jump.

Models are in .obj format and can be textured, more type of floor can be added too. (check the media folder)http://www.gp32x.com/board/index.php?showtopic=46257


Más información... (http://www.dcemu.co.uk/vbulletin/showthread.php?t=180862&goto=newpost)

kiero
22/01/2009, 01:46
!corre ,conejo , corre" ..., bonito nombre para un videojuego , la verdad que no lo conocía ...

masteries
22/01/2009, 15:04
El conejo tiene 96 triángulos, y hay una esfera de 2000? que fuerte... y la zanahoria es tristísima.

Veré qué se puede hacer con los modelos originales, probablemente los reduzca de peso poligonal y reduzca el tamaño de la textura a 64x64. Ya me enteraré de a quién hay que enviarlo cuando esté hecho, para después de comer en 5-10 minutos debería bastar.

Ya está hecho, el modelo del conejo que usa el juego (el original paa PC) creo que es un sprite, al menos no utiliza el modelo de 96 triángulos; he optimizado la zanahoria (36 triángulos) y la esfera de 2000 a 96. No hay texturas, son sólo colores. Y aquí está el enlace:

http://rapidshare.com/files/187674602/run_rabbit_optimized_models.zip.html

Si podeis pasadselo a quién lo ha solicitado.