Yota_
20/01/2009, 11:05
Se nota que lo hacen con muchas ganas aaains
On the one hand, many of the annoyances some players identified in the original game are gone. there are no more time limits, you're not restricted to a single save file, and since your attacks no longer hurt survivors, you don't have to worry about accidentally killing them during one of the games frequent escort missions.
On the other hand, there are far fewer items strewn throughout the mall with which to bludgeon zombies, and you can now carry only one melee weapon at a time. A much great emphasis is placed on firearms and collecting ammunition, making the whole affair feel less visceral. Perhaps the strangest difference, though, is Frank can no longer jump. We'll see if Dead Rising still lives up to its billing as "zombie paradise action" when we review the game in a future issue."
Ni saltamos, ni hay tantos zombis, ni muchas cosas...
On the one hand, many of the annoyances some players identified in the original game are gone. there are no more time limits, you're not restricted to a single save file, and since your attacks no longer hurt survivors, you don't have to worry about accidentally killing them during one of the games frequent escort missions.
On the other hand, there are far fewer items strewn throughout the mall with which to bludgeon zombies, and you can now carry only one melee weapon at a time. A much great emphasis is placed on firearms and collecting ammunition, making the whole affair feel less visceral. Perhaps the strangest difference, though, is Frank can no longer jump. We'll see if Dead Rising still lives up to its billing as "zombie paradise action" when we review the game in a future issue."
Ni saltamos, ni hay tantos zombis, ni muchas cosas...