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Ver la versión completa : Openbor Release 2.2024



DCEmu.co.uk
06/10/2008, 00:30
Damon Caskey (http://www.lavalit.com/index.php?topic=1860.0)has released a new version of Openbor the Beats of Rage fighting game engine for the Dreamcast, gP2X and PSP, heres whast new:

Release 2.2024

New features:

continuescore{1/2}
Goes in levels.txt on a per set basis.

1 = score is reset to 0 when you continue.
2 = 1 point is added to your score when you continue!

subject_to_minz {int} - Model header command. Toggles minimum Z bounding for model on playfield. Available to script methods getentityproperty and changeentityproperty as "subject_to_minz".


instantitemdeath {int} - Model header command, set to 1 to remove the pause before an item commits suicide after being grabbed.

{int} - Default 1 for all except panel type models.

1: Entity cannot move beyond current minimum Z boundry.
0: Entity can move freely beyond current minium Z boundry.

subject_to_maxz {int} - Model header command. Toggles maximum Z bounding for model on playfield. Available to script methods getentityproperty and changeentityproperty as "subject_to_maxz".


{int} - Default 1 for all except panel type models.

1: Entity cannot move beyond current maximum Z boundry.
0: Entity can move freely beyond current maximum Z boundry. Download and Give Feedback Via Comments

Attached Files http://www.dcemu.co.uk/vbulletin/images/jnj/attach/rar.gif OpenBOR v2[1][1].2024.rar (http://www.dcemu.co.uk/vbulletin/attachment.php?attachmentid=2147507767&d=1223244736) (3.16 MB)


Más información... (http://www.dcemu.co.uk/vbulletin/showthread.php?t=163270&goto=newpost)