DCEmu.co.uk
23/03/2008, 01:00
Hi,
I’m new on the GP2X community, and my first « project » was to make particles systems.
There are 2 particles systems, 2D and 3D.
The 3D version use « Trenki » fixed float and vector math « lib ».
Screenshots is not the best to see particles, its better in movement.
In the archive, you will see the 2 versions with GP2X and Windows binary, sources codes + samples.
With 2500 particles:
- 3D system : 20 FPS
- 2D system : 60 FPS
You can use and change sources has you want, but it will be cool to send your improvements to community.
http://archive.gp2x.de/cgi-bin/cfile...,0,0,0,38,2514 (http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,38,2514)
Más información... (http://www.dcemu.co.uk/vbulletin/showthread.php?t=99413&goto=newpost)
I’m new on the GP2X community, and my first « project » was to make particles systems.
There are 2 particles systems, 2D and 3D.
The 3D version use « Trenki » fixed float and vector math « lib ».
Screenshots is not the best to see particles, its better in movement.
In the archive, you will see the 2 versions with GP2X and Windows binary, sources codes + samples.
With 2500 particles:
- 3D system : 20 FPS
- 2D system : 60 FPS
You can use and change sources has you want, but it will be cool to send your improvements to community.
http://archive.gp2x.de/cgi-bin/cfile...,0,0,0,38,2514 (http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,38,2514)
Más información... (http://www.dcemu.co.uk/vbulletin/showthread.php?t=99413&goto=newpost)