DCEmu.co.uk
04/12/2007, 22:00
Updated release from Namco: (http://www.gp32x.com/board/index.php?showtopic=39477&view=findpost&p=569760)
I've managed to get this engine working faster than before.
- changed resolution to 320 by 240 (ztest.c: 194, 195)
- changed tile size from 128 to 64 (ztest.c: 196)
- changed scale from 64 to 32 (ztest.c: 194, 206)
- changed from SWSURFACE to HWSURFACE (ztest.c: 193)
- found that the controls *do* work if you hold them in for 2 seconds
Controls (although it's faster you'll still have to hold down the controls for a couple of seconds before the engine will take effect):
R = Cycles the graphs
SELECT = quit
VOL UP = increase scale
VOL DOWN = decrease scale
X = Bump mapping on/off
Y = Shadow on/off
A = Turns the blocks on and off
START = moves the blocks
As before the source code is included.
ZeeSpace2X-0.1-2 (http://www.stupendous-stuff.com/ZeeSpace2X-0.1-2.zip)
Más información... (http://www.dcemu.co.uk/vbulletin/showthread.php?t=81078&goto=newpost)
I've managed to get this engine working faster than before.
- changed resolution to 320 by 240 (ztest.c: 194, 195)
- changed tile size from 128 to 64 (ztest.c: 196)
- changed scale from 64 to 32 (ztest.c: 194, 206)
- changed from SWSURFACE to HWSURFACE (ztest.c: 193)
- found that the controls *do* work if you hold them in for 2 seconds
Controls (although it's faster you'll still have to hold down the controls for a couple of seconds before the engine will take effect):
R = Cycles the graphs
SELECT = quit
VOL UP = increase scale
VOL DOWN = decrease scale
X = Bump mapping on/off
Y = Shadow on/off
A = Turns the blocks on and off
START = moves the blocks
As before the source code is included.
ZeeSpace2X-0.1-2 (http://www.stupendous-stuff.com/ZeeSpace2X-0.1-2.zip)
Más información... (http://www.dcemu.co.uk/vbulletin/showthread.php?t=81078&goto=newpost)