Yod4z
20/08/2007, 09:30
Samurai X (http://www.lavalit.com/) hizo una nueva versión de openbor y una versión para nuestra negrita :D
Samurai X dijo:
For scripting I have added new features as well as fixed some bugs.
Scripting Functions:
id = loadsample(filename, packfile)
unloadsample(id)
playsample(id, priority, lvolume, rvolume, speed, loop)
Scripting Bug Fixes:
Some scripting functions did not handle both constants and integers. This is no longer an issue as we will automatically handle each type.
New Command Types:
bounce {int}
Command Example:
bounce 0 = Normal no bounce effect.
bounce 1 = executes the double fall bounce effect when model falls. This means model will bounce for a second time as well as play the sound effect again. This applies to all models, not type dependent.
General Bug Fixes:
Players and Enemies only play fall effect once. See bounce command for more than once.
Recovery from throw no-longer removes energy. Which caused other issues as well.
General bug fixes here and there....
Damon's Additions:
antigravity command now accessible through scripting.
Mostly I just wanted to get an ALL Platform release out here which has not been done in a while so that platform users can now enjoy all of bug fixes that have gone in. Enjoy this new fine build available in downloads under platforms.
Descarga por aqui (http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,20,2302). Si quieren máximos aprovechamientos específica al GP2x no olvidan hacer una subvención por paypal (https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=SumolX%40gmail%2ecom&item_name=SamuraiX%20%2f%20SumolX%20Development%20 Donations&item_number=OpenBoR&no_shipping=2&no_note=1&tax=0¤cy_code=USD&lc=US&bn=PP%2dDonationsBF&charset=UTF%2d8).
Samurai X dijo:
For scripting I have added new features as well as fixed some bugs.
Scripting Functions:
id = loadsample(filename, packfile)
unloadsample(id)
playsample(id, priority, lvolume, rvolume, speed, loop)
Scripting Bug Fixes:
Some scripting functions did not handle both constants and integers. This is no longer an issue as we will automatically handle each type.
New Command Types:
bounce {int}
Command Example:
bounce 0 = Normal no bounce effect.
bounce 1 = executes the double fall bounce effect when model falls. This means model will bounce for a second time as well as play the sound effect again. This applies to all models, not type dependent.
General Bug Fixes:
Players and Enemies only play fall effect once. See bounce command for more than once.
Recovery from throw no-longer removes energy. Which caused other issues as well.
General bug fixes here and there....
Damon's Additions:
antigravity command now accessible through scripting.
Mostly I just wanted to get an ALL Platform release out here which has not been done in a while so that platform users can now enjoy all of bug fixes that have gone in. Enjoy this new fine build available in downloads under platforms.
Descarga por aqui (http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,20,2302). Si quieren máximos aprovechamientos específica al GP2x no olvidan hacer una subvención por paypal (https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=SumolX%40gmail%2ecom&item_name=SamuraiX%20%2f%20SumolX%20Development%20 Donations&item_number=OpenBoR&no_shipping=2&no_note=1&tax=0¤cy_code=USD&lc=US&bn=PP%2dDonationsBF&charset=UTF%2d8).