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Ver la versión completa : Engine 3D de ThunderZ, pronto disponible



Anarchy
25/10/2003, 02:20
Al parecer, la licencia del engine en el que está trabajando <b>ThunderZ</b> ha dejado de ser comercial, por lo que en breve espera distribuir la versión para GP32 y todas las utilidades para que cualquiera pueda usarlo.

Aquí van las características actuales del engine. No las traduzco porque son unas cuantas :D

*The current GP32 viewport is 320x240 pixels, 16bit.
*Engine supports radiosity lighting and shadows.
*All textures are 64x64 8bit.
*Rotated vertices are cached and reused by neighbouring cells.
*A vertex pool is used to insert new vertices into clipped polygons reducing memory shifting.
*Textures are converted to 15bit via a pre-calculated lighting LUT.
*Polygons can be any convex shape. Only squares are currently used.
*Each vertex is described as X, Y, Z, U, V and brightness.
*The renderer uses 24:8 fixed point maths.
*Polygons are clipped in 3D space using 45 degree planes. Distance to plane calculations therefore use only additions and subtractions.
*Polygon edges are clipped using one divide and 6 multiplies.
*4 clipping planes are used. No front plane is required. No back plane is used.
*No per-span clipping is used. Fixed point errors are hidden offscreen.
*Ray-casting is used to build a visablity list and valid polygon rendering order.
*Models are merged into the VIS without sorting.
*No Z-buffers are used. Rendering is back-to-front (painters algorithm).
*The is an acceptable level of overdraw. Complete polygons are culled. Polygon edges are drawn faster than using a per span clipper.
*Lighting is pre-calculated on startup. Lighting can be moved at runtime.
*Lighting is expanded per vertex and interpolated along polygon edges.
*A reciprocal table is used to eliminate all divides from the DDA texture mapper.
*The affine texture loop is unrolled and renders blocks of 32 pixels.

Fuente: <a href="http://www.gp32news.com" target="_blank"><b>GP32 News</b></a>

<div align="center"><img src="/imagenes/thunderz_3d.jpg"></div>

Ecthegion
25/10/2003, 10:22
la leche que bicho mas guapo!!! :eek:

Molsu
25/10/2003, 16:10
Si ese bicho es guapo yo soy Brad pitt:p

...pero esa "cosa" en un juego ha de ser acohonante!

tiku
25/10/2003, 17:12
Jo jo jo. Dungeon Keeper Roolz!!

dj syto
25/10/2003, 18:11
ke guay!!!, como mola esto no???