Madcore
25/04/2007, 04:32
Es lo que tiene esto de trasnochar, que uno se entera mas o menos a punto de las cosas.
Una nueva version de Game Editor ya esta disponible para todos aquellos que esten interesados en probarlo. Las novedades vienen en forma de una limpieza general de bugs, y un par de añadidos, entre los que se encuentro uno que a mi parecer puede dar mucho juego. Os pongo aqui la lista de novedades de la version 1.3.7 (en ingles, que quiero irme a dormir pronto, y paso de traducir):
- New Activation Region behavior: "An Actor will be destroyed by the Activation Region when it and your ascendants are outside of the view"
- New draw_from function allow draw the current actor frame into a canvas actor
- Allow multiple Game Editor instances
- 640 x 480 resolution in the GP2X
- Removed limitation of pensize in the setpen function
- Bug "Game behavior differ based on editor grid position when uses activation regions" removed
- Bug "Crash in some exported games" removed
- Bug "CreateActor don't works with sequences in a script" removed
- Bug "Text actors aren't load after use the LoadGame function without Activation Regions" removed
- Bug "When drag the window the game is suspended, but the music keeps playing" removed
- Bug "Doesn't play sounds in the 'Create Actor' event of the view" removed
- Bug "Global variable initialization in the 'Create Actor' event of the view has no effect" removed
- Bug "Collision Finish event some times don't works" removed
- Bug "Clicking in the Activation Region in game mode" removed
- Bug "Doesn't show the first frame after change the animation" removed
- Bug "Game Editor window is transparent on Linux with XGL" removed
- Bug "Mouse Enter and Mouse Leave doesn't works in the Pocket PC" removed
- Bug "The avoid option of the Move To action doesn't works when called in a script" removed
- Bug "Sometimes Move Finish doesn't works" removed
- Bug "While in pause, calls Draw Actor event" removed
- Bug "Wrong restart in exported version" removed
- Bug "Sometimes Move To doesn't stop the actor when finished" removed
- Bug "When using the array clone feature with a filled region actor, the clones are not spaced properly" removed
- Bug "Glitch when uses Change Animation with sequences" removed
- Bug "Wrong draw when use big pensize" removed
- Bug "The getactor function can't get actors that are out of view" removed
Como habeis leido, trae soporte para una resolucion de 640x480 en la GP2X. Esto es una gran noticia, al menos para los que pensamos en hacer proyectos paralelos para PC y GP2X bajo Game Editor en alta resolucion. Lo que esta por mirar es si realmente es viable, ya que la version anterior de Game Editor iba un pelin a pedales para algunas cosas en GP2X, y a alta resolucion no me quiero ni imaginar el bajon de rendimiento. Pero mirando aun por lo positivo, es un avance del que se podria tomar ejemplo, e implementar una opcion de dibujado en alta resolucion para algunos programas, mas que nada para la salida por TV-OUT (una idea originalmente de K-Teto, que yo retomo del limbo).
Bueno, que no me lio mas. Os dejo con el anuncio de la nueva version, y ya que sea lo que Dios quiera. Yo me piro a dormir, a soñar con lacitos dulces |D.
Fuente: http://game-editor.com/forum/tp-3372-Game-Editor-1-3-7.html
Una nueva version de Game Editor ya esta disponible para todos aquellos que esten interesados en probarlo. Las novedades vienen en forma de una limpieza general de bugs, y un par de añadidos, entre los que se encuentro uno que a mi parecer puede dar mucho juego. Os pongo aqui la lista de novedades de la version 1.3.7 (en ingles, que quiero irme a dormir pronto, y paso de traducir):
- New Activation Region behavior: "An Actor will be destroyed by the Activation Region when it and your ascendants are outside of the view"
- New draw_from function allow draw the current actor frame into a canvas actor
- Allow multiple Game Editor instances
- 640 x 480 resolution in the GP2X
- Removed limitation of pensize in the setpen function
- Bug "Game behavior differ based on editor grid position when uses activation regions" removed
- Bug "Crash in some exported games" removed
- Bug "CreateActor don't works with sequences in a script" removed
- Bug "Text actors aren't load after use the LoadGame function without Activation Regions" removed
- Bug "When drag the window the game is suspended, but the music keeps playing" removed
- Bug "Doesn't play sounds in the 'Create Actor' event of the view" removed
- Bug "Global variable initialization in the 'Create Actor' event of the view has no effect" removed
- Bug "Collision Finish event some times don't works" removed
- Bug "Clicking in the Activation Region in game mode" removed
- Bug "Doesn't show the first frame after change the animation" removed
- Bug "Game Editor window is transparent on Linux with XGL" removed
- Bug "Mouse Enter and Mouse Leave doesn't works in the Pocket PC" removed
- Bug "The avoid option of the Move To action doesn't works when called in a script" removed
- Bug "Sometimes Move Finish doesn't works" removed
- Bug "While in pause, calls Draw Actor event" removed
- Bug "Wrong restart in exported version" removed
- Bug "Sometimes Move To doesn't stop the actor when finished" removed
- Bug "When using the array clone feature with a filled region actor, the clones are not spaced properly" removed
- Bug "Glitch when uses Change Animation with sequences" removed
- Bug "Wrong draw when use big pensize" removed
- Bug "The getactor function can't get actors that are out of view" removed
Como habeis leido, trae soporte para una resolucion de 640x480 en la GP2X. Esto es una gran noticia, al menos para los que pensamos en hacer proyectos paralelos para PC y GP2X bajo Game Editor en alta resolucion. Lo que esta por mirar es si realmente es viable, ya que la version anterior de Game Editor iba un pelin a pedales para algunas cosas en GP2X, y a alta resolucion no me quiero ni imaginar el bajon de rendimiento. Pero mirando aun por lo positivo, es un avance del que se podria tomar ejemplo, e implementar una opcion de dibujado en alta resolucion para algunos programas, mas que nada para la salida por TV-OUT (una idea originalmente de K-Teto, que yo retomo del limbo).
Bueno, que no me lio mas. Os dejo con el anuncio de la nueva version, y ya que sea lo que Dios quiera. Yo me piro a dormir, a soñar con lacitos dulces |D.
Fuente: http://game-editor.com/forum/tp-3372-Game-Editor-1-3-7.html