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Ver la versión completa : wii caracteristicas



sirlol
31/07/2006, 04:42
bueno, a riesgo de ser victima de un owned pongo aki las caracteristicas tecnicas de la wii segun se ve en dcemu





$title All the info about Wii Here

July 30th, 2006, 22:31 Posted By: wraggster

Heres info about Nintendos Wii from an unknown developer:

The Wii Hardware

- Nintendo Wii’s ‘Broadway’ CPU operates at 729MHZ with a maximum bandwith of 1.9gbyte/sec.
- Nintendo Wii’s ‘HollyWood’ GPU is clocked at 243MHZ, the internal memory of it includes 3mb of embedded graphics memory and 24megabytes of high speed main memory.
- 64megabytes of GDDR3 (MEM2) as the external main memory. Just like the internal memory, it can be accessed from the CPU and GPU with a maximum bandwidth of 4gbytes/sec and can also store programs in the MEM2.
- The GPU of the Wii is identical to the GC’s but it is on average 1.5X faster.

Wii's Optical Disc Drive

- Opitcal Disc Drive (ODD) supports single and dual layer Wii disks, discs eject with software or button and the maximum read speed is the equivalent of DVDx6.
- Two main disc types supported the single sided 12cm single sided 4.7gb and the double sided 8.51 GB. Nintendo GC discs also supported. Some of the capacity of the discs are used by the system and games can not use full disc space.
- Inserting a disc will start the Wii console, even if it was already in an off state. Pressing the eject button will change the console to an on state to take out the disc also.

General Overview

- An optional wired LAN adapter that connects to a USB port is in the pipeline for users who do not possess a wireless LAN set-up currently.
- Internal non-removable 512MB flash memory used to storage game save data and downloadable content thus eliminating the Need for a memory card.
- Both Wii discs and Gamecube discs can be played via an intelligent mode swap. When running in GC mode, the Wii’s CPU and GPU will lower to the respective speeds of the GC and some of the MEM2 functions as ARAM.
- Software development environment is an upgrade to the ‘Dolphin SDK’ used with the GC; the same libraries are used so developers can get up to scratch easily as well as the possibility of ports being easier.
- The following interfaces are included with the Wii; SD card slot, Wireless controller, two USB 2.0 ports, wireless LAN, 4x GC controller ports, 2x GC memory card slots and an AV multi output jack (only an analog jack).
- Supports Wii disks (one sided 12cm) and GC discs (one sided 8cm) and console auto switches depends on what disk is inserted
- More than just the Nunchaku is planned as an extension. GC peripherals such as DK bongos can be used in both Wii and GC modes.
- Three power status, on, off and unplugged. To prevent mistaken turn offs, the power button must be held for about a second.

The Wii Control System

- The Wii controller features; Direct Pointing Device, Three axis accelerometer, Wii power button (remotely turn console on/off), buttons, wireless connectivity, indicator LED’s, rumble, battery powered (two AA alkaline batteries) and ability to connect extension unit.
- The Wii controller supports three types of operations; by itself, with a nunchuk extension or with a classic controller. Classic controllers will ship to developers during August 2006.
- The SYNCHRO button on the Wii controller exchanges wireless ID numbers when pressed at the same time as SYNCRHO on the Wii console. Wireless communications are only possible with consoles which have been authenticated.
- The rumble motor can be turned on and off and the intensity can be changed.
- The Wii remote has a pointer for fine movements as well as a motion sensor +/- 3.4G suitable for larger body movements, the nunchuk attachment has a sensor of +/- 2G
- The sensor bar must be placed above or below a TV set, the pointer measures coordinates between the ends of the bar which are about 20cm apart.
- The Wii remote has four status, disconnected, communicating, establishing connection and pairing wait status.
- The pointer can measure co-ordinates within bounds of rectangle centered upon the sensor bar, thus it can also measure points beyond the screen. It also responds to strong light sources, windows, fluorescent lamps, fireplaces, mirrors etc.
- Due to players hands shaking while holding the controller, a ring buffer allows a precise direction to be created to hold and average accelerator samples.



no se que pensar,tecnicamente parece estar por detras de xbox y ps pero nintendo es mucho nintendo.
Solo el tiempo dira que va a pasar (y espero que pase como con la ds ,que siendo inferior en potencia bruta tiene mejores juegos, ya que me da que me la voy a comprar (la wii)))


comentarios here

bulbastre
31/07/2006, 04:59
The pointer can measure co-ordinates within bounds of rectangle centered upon the sensor bar, thus it can also measure points beyond the screen. It also responds to strong light sources, windows, fluorescent lamps, fireplaces, mirrors etc.
mande?

- The SYNCHRO button on the Wii controller exchanges wireless ID numbers when pressed at the same time as SYNCRHO on the Wii console. Wireless communications are only possible with consoles which have been authenticated.
- The rumble motor can be turned on and off and the intensity can be changed.
mande mande?

Both Wii discs and Gamecube discs can be played via an intelligent mode swap. When running in GC mode, the Wii’s CPU and GPU will lower to the respective speeds of the GC and some of the MEM2 functions as ARAM.
¿Significa que no veremos mejora en los juegos de GC?


Three power status, on, off and unplugged. To prevent mistaken turn offs, the power button must be held for about a second.

PD: Es potente? Cuánto? Que hablen los que entiendan.

PD2: Para jugar a juegos de GC habrá que usar memory de GC? Vaya truño...

quesewo
31/07/2006, 05:04
Bulbastre:

Vendria a ser igual de potente que una Xbox actual (la normal, no la 360 se entiende xD).

dn@
31/07/2006, 05:30
mas, ten en cuenta que la arquitectura es diferente, es mas o menos el doble de una xbox normal. :)

Wild[Kyo]
31/07/2006, 05:37
Por cierto, que esas especificaciones no tienes más credibilidad que las que yo podria decir:

PowerPC 970FX a 1'6 Ghz. O un GX doble core modificado.

WinterN
31/07/2006, 06:13
- The GPU of the Wii is identical to the GC’s but it is on average 1.5X faster.

Supongo que esto rompe todos los mitos sobre efectos especiales, estereoscópicos, holográficos y demás que se venía anunciando.

< - >

The pointer can measure co-ordinates within bounds of rectangle centered upon the sensor bar, thus it can also measure points beyond the screen. It also responds to strong light sources, windows, fluorescent lamps, fireplaces, mirrors etc.
mande?

No estoy muy seguro, pero creo que viene a decir algo así como que el sensor del mando, no el del propio mando, sino el que se pone cerca de la TV, es capaz de dectar a donde se apunta con el mando en un cubo del espacio dado, incluyendo detrás de la pantalla. Algo utilizado supongo que para el efecto linterna o pistola, donde interesa más a dónde apunta el mando que donde está.

Además, parece que es capaz de detectar luces intensas como lámparas, ventanas, chimeneas, etc. Esto no se si es bueno o malo :rolleyes:



- The SYNCHRO button on the Wii controller exchanges wireless ID numbers when pressed at the same time as SYNCRHO on the Wii console. Wireless communications are only possible with consoles which have been authenticated.
- The rumble motor can be turned on and off and the intensity can be changed.
mande mande?

Supongo que se refiere a un sistema de sincronización entre los mandos y la consola similar al de los ratones y teclados inalámbricos, de forma que no se interfieran entre ellos y la consola sepa cual es cada mando. Además, evita interferencias entre consolas si hubiese más de una próximas.

Por otra parte, el motor de vibración del mando puede ser regulado en intensidad o apagado.



Both Wii discs and Gamecube discs can be played via an intelligent mode swap. When running in GC mode, the Wii’s CPU and GPU will lower to the respective speeds of the GC and some of the MEM2 functions as ARAM.
¿Significa que no veremos mejora en los juegos de GC?

Creo que más bien significa que cuando se menta un juego de GC en la Wii, ésta se hará un underclock para ajustarse a la velocidad con que funcionaría una GC. No habla de mejora.

SilentSei
31/07/2006, 14:25
Pero estas especificaciones ya están vistas/dichas/etc. Se sigue jugando con el tópico de que es una GC dopada.

Me uno a lo que dice Wild, hasta que no haya confirmación oficial, no son más que especulaciones.

dj syto
31/07/2006, 14:54
como va a ser igual ke una xbox normal si practicamente la gamecube ya lo es?

BeaR
31/07/2006, 15:01
Yo voy a ser uno de los que se la compren seguramente pero no me haría mucha gracia pagar más de 200€ por algo que me puede ofrecer una game cube con un periférico nuevo :S

Salu2

SilentSei
31/07/2006, 15:03
como va a ser igual ke una xbox normal si practicamente la gamecube ya lo es?

http://es.wikipedia.org/wiki/Xbox

http://es.wikipedia.org/wiki/Game_cube

Lo mismo....quién decía lo de autoconvencidos? :D

Wild[Kyo]
03/08/2006, 07:44
http://es.wikipedia.org/wiki/Xbox

http://es.wikipedia.org/wiki/Game_cube

Lo mismo....quién decía lo de autoconvencidos? :D

Una cosa son los números y otra las cosas que se han podido ver en nuestras pantallas.

SilentSei
03/08/2006, 14:56
']Una cosa son los números y otra las cosas que se han podido ver en nuestras pantallas.

En eso tienes toda la razón :D