Rafa-gel
22/07/2006, 04:14
Ya ha salido una nueva version del SmashGp2x de parte de mATkEUpON y esta disponible en:
http://membres.lycos.fr/matkeupon/
Lo nuevo en esta version 0.2 es:
-Añadida musica y control de volumen.
-Portado el mod player de Mr Mirko's sdk para Gp32.
-El juego se puede colocar ahora en cualquier lugar de la SD.
-Mas estabilidad: Puede cargar mas personajes, y no se congela nunca.
-Jugabilidad reajustada.
-Los codigos funetes estan disponibles (Gp32, Gp2x, PSP).
Por otro lado Dzz ha actualizado a la version 0.6 el juego Nethack. Entre sus novedades encontramos lo siguiente:
- The "Auto-Quiver" has been enabled so when you run out of one
type of ammunition it will automatically pick another one
- Ammunition menu command renamed to Quiver and moved to Wear/Wield menu
- Message changed on "Fire" command if weapon is appropriate (not "Throw")
- Box looting streamlined a little bit
- "List Skills" renamed to "List/Enhance Skills"
- Bug: Throwing stuff when inventory almost empty
- Bug: Tile replication in farlook mode
- Bug: Behavior when leaving multi-select menu on a non-selected item
- Loot added to Action menu, does not appear in context menu next to creatures
- Ride removed from context menu, added to Action menu
- During character creation, Y now goes back to previous page
- During character creation, START moves to next page
- Choice of "Random" is now remembered for character selection
- Now possible to engrave with fingers
- Holding down L while moving through menus or text moves by pages
-Options added to Main menu
-Option: Crash Recovery now optional, saves a little less data if turned off
-Option: Fast Direction Select option added (not selected by default)
-Option: Keyboard layout ABCDEF or QWERTY
-Option: Auto-pickup gold (selected by default)
-Character name length increased to 12 characters
Estan en ingles y la verdad es que no dispongo de tiempo para traducirlas, pero ha corregido muchisimas cosas, desde bugs a opciones pasando por incluso el tamaño del nombre del personaje (que se ha incrementado a 12 caracteres).
http://gp2xgamer.com/nethack/index.html
Ayer se realizo una actualizacion al curioso juego Extraterrestres por parte de deadlychicken22 y que segun parece ser incluye modos de juego de Arcade e Historia
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,27,1311
Por cierto notaz comento hace unos dias lo siguiente en los foros de DCEmu
notaz posted this news:
Wanted to finish this long time ago, finally found enough time and it's there:
v0.0086
+ Cyclone now can be customized to better suit your project, see config.h .
+ Added an option to compress the jumptable at compile-time. Must call CycloneInit()
at runtime to decompress it if enabled (see config.h).
+ Added missing CHK opcode handler (used by SeaQuest DSV).
+ Added missing TAS opcode handler (Gargoyles,Bubba N Stix,...). As in real genesis,
memory write-back phase is ignored (but can be enabled in config.h if needed).
+ Added missing NBCD and TRAPV opcode handlers.
+ Added missing addressing mode for CMP/EOR.
+ Added some minor optimizations.
- Removed 216 handlers for 2927 opcodes which were generated for invalid addressing modes.
+ Fixed flags for ASL, NEG, NEGX, DIVU, ADDX, SUBX, ROXR.
+ Bugs fixed in MOVEP, LINK, ADDQ, DIVS handlers.
* Undocumented flags for CHK, ABCD, SBCD and NBCD are now emulated the same way as in Musashi.
+ Added Uninitialized Interrupt emulation.
+ Altered timing for about half of opcodes to match Musashi's.
Known problems it fixes in my test genesis emulator:
+Fatal Rewind - hang
+Desert Strike - hang in briefing screen
+Jim Power - graphics corruption
+Gargoyles - invisible world
+SeaQuest DSV (E) - crash
+Jimmy White's Whirlwind Snooker - problems with game logic
+Asterix and the Great Rescue - graphics corruption
+Asterix and the Power of The Gods - graphics corruption
+Bubba N Stix - graphics corruption
...more?
All opcode handlers were tested in brute-force manner against Musashi core and large amount bugs was fixed. Of course not all possible operand combinations were tested, but at least timing should be right now.
Other systems also should benefit, but as it still doesn't have the advanced stuff like trace flag emulation, function codes, address error emulation, ..., it is still not suitable for Amiga and other "advanced" hardware emulation.
DrMD and others should see this included soon.
Lo que a resumidas cuentas viene a ser una increible mejora en el core ciclone... Segun comenta DrMD y otros veran proximamente implementado este nuevo nucleo asi que ya estamos esperando :D.
http://membres.lycos.fr/matkeupon/
Lo nuevo en esta version 0.2 es:
-Añadida musica y control de volumen.
-Portado el mod player de Mr Mirko's sdk para Gp32.
-El juego se puede colocar ahora en cualquier lugar de la SD.
-Mas estabilidad: Puede cargar mas personajes, y no se congela nunca.
-Jugabilidad reajustada.
-Los codigos funetes estan disponibles (Gp32, Gp2x, PSP).
Por otro lado Dzz ha actualizado a la version 0.6 el juego Nethack. Entre sus novedades encontramos lo siguiente:
- The "Auto-Quiver" has been enabled so when you run out of one
type of ammunition it will automatically pick another one
- Ammunition menu command renamed to Quiver and moved to Wear/Wield menu
- Message changed on "Fire" command if weapon is appropriate (not "Throw")
- Box looting streamlined a little bit
- "List Skills" renamed to "List/Enhance Skills"
- Bug: Throwing stuff when inventory almost empty
- Bug: Tile replication in farlook mode
- Bug: Behavior when leaving multi-select menu on a non-selected item
- Loot added to Action menu, does not appear in context menu next to creatures
- Ride removed from context menu, added to Action menu
- During character creation, Y now goes back to previous page
- During character creation, START moves to next page
- Choice of "Random" is now remembered for character selection
- Now possible to engrave with fingers
- Holding down L while moving through menus or text moves by pages
-Options added to Main menu
-Option: Crash Recovery now optional, saves a little less data if turned off
-Option: Fast Direction Select option added (not selected by default)
-Option: Keyboard layout ABCDEF or QWERTY
-Option: Auto-pickup gold (selected by default)
-Character name length increased to 12 characters
Estan en ingles y la verdad es que no dispongo de tiempo para traducirlas, pero ha corregido muchisimas cosas, desde bugs a opciones pasando por incluso el tamaño del nombre del personaje (que se ha incrementado a 12 caracteres).
http://gp2xgamer.com/nethack/index.html
Ayer se realizo una actualizacion al curioso juego Extraterrestres por parte de deadlychicken22 y que segun parece ser incluye modos de juego de Arcade e Historia
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,27,1311
Por cierto notaz comento hace unos dias lo siguiente en los foros de DCEmu
notaz posted this news:
Wanted to finish this long time ago, finally found enough time and it's there:
v0.0086
+ Cyclone now can be customized to better suit your project, see config.h .
+ Added an option to compress the jumptable at compile-time. Must call CycloneInit()
at runtime to decompress it if enabled (see config.h).
+ Added missing CHK opcode handler (used by SeaQuest DSV).
+ Added missing TAS opcode handler (Gargoyles,Bubba N Stix,...). As in real genesis,
memory write-back phase is ignored (but can be enabled in config.h if needed).
+ Added missing NBCD and TRAPV opcode handlers.
+ Added missing addressing mode for CMP/EOR.
+ Added some minor optimizations.
- Removed 216 handlers for 2927 opcodes which were generated for invalid addressing modes.
+ Fixed flags for ASL, NEG, NEGX, DIVU, ADDX, SUBX, ROXR.
+ Bugs fixed in MOVEP, LINK, ADDQ, DIVS handlers.
* Undocumented flags for CHK, ABCD, SBCD and NBCD are now emulated the same way as in Musashi.
+ Added Uninitialized Interrupt emulation.
+ Altered timing for about half of opcodes to match Musashi's.
Known problems it fixes in my test genesis emulator:
+Fatal Rewind - hang
+Desert Strike - hang in briefing screen
+Jim Power - graphics corruption
+Gargoyles - invisible world
+SeaQuest DSV (E) - crash
+Jimmy White's Whirlwind Snooker - problems with game logic
+Asterix and the Great Rescue - graphics corruption
+Asterix and the Power of The Gods - graphics corruption
+Bubba N Stix - graphics corruption
...more?
All opcode handlers were tested in brute-force manner against Musashi core and large amount bugs was fixed. Of course not all possible operand combinations were tested, but at least timing should be right now.
Other systems also should benefit, but as it still doesn't have the advanced stuff like trace flag emulation, function codes, address error emulation, ..., it is still not suitable for Amiga and other "advanced" hardware emulation.
DrMD and others should see this included soon.
Lo que a resumidas cuentas viene a ser una increible mejora en el core ciclone... Segun comenta DrMD y otros veran proximamente implementado este nuevo nucleo asi que ya estamos esperando :D.