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Ver la versión completa : HYPE / FAKE curiosete...



Molondro
06/06/2006, 01:06
leo en EOL, copiado de un foro extranjero:


-The truth is that IBM and ATI have openly stated they are working on hardware specifically suited for Wii…why? The truth is that IBM isn't developing a CPU at all, nor is ATI developing a GPU.

I may have lost you so lets swing back to the developmental stages of the N64. During that time an internal study was being done called "Project Reality" to allow visual, user interaction AND development to be mainly handled by procedural artificial intelligence. Needless to say this study was not ready for the release of the N64 so it was withheld until it was ready. The need for this "Project Reality" experiment was the fact that you can only push processors and video cards so far until you either create too much heat to be anywhere near consistently workable for the consumer, or two become radioactive. So something needed to be done to continue to improve visuals to meet customer satisfaction.

This AI process for visualizing, interacting with and developing games is built on the term RID. Standing for Reactionary, Instinctual, Domino AI. And can produce graphics and physics 100% true to life. The development console tool that is built for this tech can literally take nearly all the work out of producing the visuals/physics and allow the development teams to almost solely focus on story and gameplay. One demo that will be shown at the Space World show is that you can take actual video footage from say a camcorder, then translate it over to this special development console tool and be able to interact with it (switching camera angles as the A.I predicts how the objects should look and react from every angle), then map complex controls to it, and finally tweak it to become a gameplay scenario. Among other things that can be done. In essence this takes the majority of work out of the development of the graphics, allowing developers to scale the visuals to anywhere they want with a very user-friendly set of tools allowing visuals akin to an art deco style 1940's to 100% real world realism. I could get into the deep technical jargon of how this is done but it will be much easier to understand if you just go to Space World this year.

The "revolutionary" components of the Wii console are really from a development sense that the consumer will reap the rewards from. As I said before IBM and ATI are not making processors and video cards. They are building what Nintendo has dubbed "bridges" that will support and regulate the parameters of the advanced artificial intelligence. The two bridges will not function in the same way as CPUs and VPUs they will become (in the final product) one structure that will operate and communicate seamlessly. The bridge that IBM is responsible for will handle physical interpretations, and predictability etc. The bridge ATI is working on will handle structure, basic instinct patterns, etc. As I said I could get more into that kind of stuff but you wouldn't have any idea what I am talking about. My job here is to train other techs to introduce this new technology to developers and teach them how to apply this radically different albeit much cheaper and easier process into mainstream development practice.

This reason this has been kept so far under wraps is that Nintendo since finalizing the code and hardware had to patent it extensively. Which is a very expensive and tedious process, every single line of code from this technology has been patented. So that means that Microsoft and Sony could release three or more consecutive generations of consoles and still not being able to come close to the graphical/physics prowess of the Wii console. The Wii console will also have a sound card that will support Dolby Pro Logic 2 sound (at the moment). The AI bridges will be inclosed inside the very sleek and compact Wii console (the actual module the bridges are housed in is quite small). This console also produces very little heat.

What makes this an ideal decision if a drastic one at that is that it is extremely inexpensive seeing that extremely complex A.I is simply command line and leaves no room for error, which made this an extremely unforgiving project to undertake. Since truly good A.I. must be flexible and robust enough to make theoretical "foresighted" decisions so to speak it was very difficult to create the interface. Which is also why A.I. is often the weakest element within game design. Since very generic use of silicon was used in the process and everything technologically functions on a command-line AI interface (the development console tool being a GUI that acts as a shell to simplify the development process) and finally the chip or "bridge" yields are 100% consistant with the target performance. Unlike the manufacture of CPUs or VPUs. which enormously heightens the price of manufacturing generic modern consoles. What the end product yields is something that will drastically shake up the way games are developed and visualized while retaining the same visual result just on a much higher scale.

What I have described to you is something that only internal people here and first party and only a few second party developers are partial to. Nintendo has created a brand new interface for the development community to take advantage of. While being able to produce fully interactive environments and character models in almost pure realism, they have ended the "graphics war" and will be allowing development teams to produce any type of visual style they wish very quickly and allotting more time to the gameplay and story. This process also make developing on Wii much cheaper because a good portion of a game's budget goes toward rendering visuals and or physics. Another good portion goes to marketing which is mostly handled by the source company and publisher.

Think of this change in development like the change from the original I believe DOCTOR DOS interface when it was bought by Microsoft and a little bit of code was tweaked released MS-DOS. Think of standard development practices as MS-DOS as the analogy. Then Microsoft released the Windows which made interacting with DOS (in those days at least) no hassle at all. It simplified the commands without having to memorize them and executed program with the click of a mouse. Think of the revolutionary and user-friendly introduction of Windows into the PC space as what this new development interface for Wii will do for the game industry. And now you know full well why Nintendo hasn't let this one slip. Simply put when Nintendo stated that they are not directly competing with the other companies, they said that because they literally believe the other companies can't compete with them. Also notice how as developers close to Nintendo will quickly say the Wii is very easy to develop on they are just as quick to either change the subject or elaborate more broadly. This shows just how deep the NDA goes.

Something else that will be revealed is what everyone has been wondering which is what is housed under the flap on the front of the Wii. I will be happy to share that with you. What is under is a camera/sensor that will be able to assist the sensor bar with certain games and also allow the user to record/stream video, take picture and the like. In action this flap will automatically open when certain game use it or when it is needed by the user. Which can be done in-game through the "Home" menu to access the camera and video functions.

I am glad to be able to bring you possibly the first ever actual true evidence of Wii and I hope you and your readers enjoy it. I know a good wealth of people will deny me or say am I a liar or whatnot, or it is impossible what I explain, but I can understand that. So many others have made false claims and been flat wrong, but I do guarantee that everything here is 100% true about Wii. If anything I know skepticism is a part of the community, so for everyone who is let the announcement of Space World 2006 be my first truth. I ask please if anyone has questions about anything I have mentioned, I do know a great deal about the some games I have mentioned here, but would not like to get overly technical here about specs or hardware, most people will just not understand. Please if you want to ask and I will do my best to answer any questions.

Yo no me lo creo, pero a ver si viene Propeller y suelta prenda...

Syrion
06/06/2006, 01:23
Habla de que hay una patente. Solo hace falta ver si la patente existe realmente y contiene lo mismo y saldremos de dudas.
Aunque ni idea, quizá me equivoco.
Sea lo que sea, si es cierto, pronto nos enteraremos, y más cuando la consola es posible que salga en noviembre justo antes que PS3

saboteur
06/06/2006, 01:32
Es difícil de creer porque dice que los juegos parecerían reales, pero no se ha visto ninguno que lo parezca.
Creo que después del anterior hype, va a estar difícil que nos vuelvan a colar otra igual.

ilarri
06/06/2006, 01:33
en el proximo tokyo game show nos enteraremos de todo lo k falta por saber, a nivel tecnico, a nivel de alguna sorpresa mas (si kedan), juegos mas avanzados y demas.

mientras, a comerse las uñas Xd

Molondro
06/06/2006, 01:38
Es difícil de creer porque dice que los juegos parecerían reales, pero no se ha visto ninguno que lo parezca.
Creo que después del anterior hype, va a estar difícil que nos vuelvan a colar otra igual.

ARGH, no no va de éso...

Habla de un sistema de IA orientado al desarrollo, simplificando mucho la creación de código, gráficos y físicas para que el desarrollador se pueda centrar en la jugabilidad y la historia.

< - >

en el proximo tokyo game show nos enteraremos de todo lo k falta por saber, a nivel tecnico, a nivel de alguna sorpresa mas (si kedan), juegos mas avanzados y demas.

mientras, a comerse las uñas Xd


Cuando es?

ilarri
06/06/2006, 01:53
http://tgs.cesa.or.jp/english/

22,23 y 24 de septiembre, pk en verano, con la "espanta" tradicional de vacaciones, no apareceran nuevos bombazos, por lo menos confirmados =)