Yuusaku
03/02/2006, 05:44
init.c:(.text+0x30): undefined reference to `main'
collect2: ld returned 1 exit status
make: *** [final] Error 1
me da ese error que no se es , uso la sdl de 130 y pico mb adems he probado con otras y lo mismo....
el makefile es este:
OBJS = main.o gametiles.o bitmaps.o gameaux.o gamecycle.o render.o ingamecycle.o passwords.o shrines.o demons.o gameinteractions.o line_clip.o path.o sound.o drawing.o gameobjects.o loadpcx.o roomchange.o debug-report.o keyboard.o
CROSS_COMPILE = /home/guarra/open2x/bin/arm-open2x-linux-
SDL_BASE = /home/guarra/open2x/
LDFLAGS = -static
CC = $(CROSS_COMPILE)gcc
CXX = $(CROSS_COMPILE)g++
STRIP = $(CROSS_COMPILE)strip
CFLAGS = -I$(SDL_BASE)/include/SDL -D_REENTRANT -I$(SDL_BASE)/include -I$(SDL_BASE)/include/SDL -D_REENTRANT -O2 -Wall
CXXFLAGS = -I$(SDL_BASE)/include/SDL -D_REENTRANT -I$(SDL_BASE)/include -I$(SDL_BASE)/include/SDL -D_REENTRANT-O2 -Wall
LIBS = -L$(SDL_BASE)/lib -Wl,-rpath,$(SDL_BASE)/lib -lSDLmain -lSDL_image -lpng -ljpeg -lz -lc -lm -lgcc -lSDL_mixer -lvorbisidec -lmikmod -lSDL -lpthread
final : $(OBJS)
$(CXX) $(LDFLAGS) $(LIBS) -o final.gpe
clean:
rm -f $(ALL_TARGETS) *.o *~
collect2: ld returned 1 exit status
make: *** [final] Error 1
me da ese error que no se es , uso la sdl de 130 y pico mb adems he probado con otras y lo mismo....
el makefile es este:
OBJS = main.o gametiles.o bitmaps.o gameaux.o gamecycle.o render.o ingamecycle.o passwords.o shrines.o demons.o gameinteractions.o line_clip.o path.o sound.o drawing.o gameobjects.o loadpcx.o roomchange.o debug-report.o keyboard.o
CROSS_COMPILE = /home/guarra/open2x/bin/arm-open2x-linux-
SDL_BASE = /home/guarra/open2x/
LDFLAGS = -static
CC = $(CROSS_COMPILE)gcc
CXX = $(CROSS_COMPILE)g++
STRIP = $(CROSS_COMPILE)strip
CFLAGS = -I$(SDL_BASE)/include/SDL -D_REENTRANT -I$(SDL_BASE)/include -I$(SDL_BASE)/include/SDL -D_REENTRANT -O2 -Wall
CXXFLAGS = -I$(SDL_BASE)/include/SDL -D_REENTRANT -I$(SDL_BASE)/include -I$(SDL_BASE)/include/SDL -D_REENTRANT-O2 -Wall
LIBS = -L$(SDL_BASE)/lib -Wl,-rpath,$(SDL_BASE)/lib -lSDLmain -lSDL_image -lpng -ljpeg -lz -lc -lm -lgcc -lSDL_mixer -lvorbisidec -lmikmod -lSDL -lpthread
final : $(OBJS)
$(CXX) $(LDFLAGS) $(LIBS) -o final.gpe
clean:
rm -f $(ALL_TARGETS) *.o *~