darkcrono
18/12/2005, 18:16
según leo en gp32x :
This simple game engine (SGE) targets the GP2X handheld game console. The engine is written in C++ using the SDL library and the Lua scripting language. Games created using the SGE engine can be entirely scripted, however developers can also load external libraries using Lua.
Here is a list of features that are currently supported.
* Runtime environment using GP2X
* Simulation environment using Linux for development.
* Rectangle widget (for drawing windows / title bars / solid background colors / ...)
* Image widget (png and bmp images)
* Text widget (supporting true type fonts)
* Keyboard events (keyboard events are really just useful for a development environment)
* Joystick events (joystick button events are supported under the simulation environment for the RumblePad2)
* Update events (each object / widget can register an Update function which will be called each frame)
See screenshots and download at the SGE Homepage:
http://www.jeffboody.net/sge.php
Please use this thread for suggestions about features for future versions.
quiza esto nos ayude a los nubis del código a intentar hacer algo como lo hizo el fenix en la gp32...
This simple game engine (SGE) targets the GP2X handheld game console. The engine is written in C++ using the SDL library and the Lua scripting language. Games created using the SGE engine can be entirely scripted, however developers can also load external libraries using Lua.
Here is a list of features that are currently supported.
* Runtime environment using GP2X
* Simulation environment using Linux for development.
* Rectangle widget (for drawing windows / title bars / solid background colors / ...)
* Image widget (png and bmp images)
* Text widget (supporting true type fonts)
* Keyboard events (keyboard events are really just useful for a development environment)
* Joystick events (joystick button events are supported under the simulation environment for the RumblePad2)
* Update events (each object / widget can register an Update function which will be called each frame)
See screenshots and download at the SGE Homepage:
http://www.jeffboody.net/sge.php
Please use this thread for suggestions about features for future versions.
quiza esto nos ayude a los nubis del código a intentar hacer algo como lo hizo el fenix en la gp32...