makaco
04/10/2005, 11:56
RunCas escribio:...
Otra comparación que a mi me parece algo desafortunada es lo de la scene de PSP. :loco:
Primero quiero aclarar que yo no tengo una PSP y seguramente me comprare una GP2X, si puede reproducir Xvid sin tener que capar la resolución o el audio,
vamos copia directa a SD, eso si en video no la puede superar la PSP por mucha consola que nos quieran vender Sony. Un error de la GP2X es no meter una
unidad lectora de DVD-+RW de 8 cm., eso si es competir cara a cara con Sony, lo de la aceleración 3d es otra, por que no encargaron el desarrollo de un chip
a Ati o Nvidea...
No lo puedo entender. Una cosa que odio profundamente en la PSP es el UMD... , si yo trabajará en Sony y la primera decisión que tomaría para la PSP es el soporte completo para DivX y DVD-+RW para lectura de DIvX y audio... Cuidado lo mismo pido para la GP2X , tiempo al tiempo.
RunCas analiza esto si puedes :loco: :
*Amiga File Selector
This will serve has a very handy tool for anyone using the PSP Amiga emulator. Basically it works in the same manner as the GBA file selector - from the
included readme.txt:
Open up notepad and save a blank document as df0.adf and make sure you choose all types as the file type.
Put your roms (unzipped) into the same folder as the Amiga emulator with any name.
Open up the file selector and navigate to the rom you want to use and click circle.
Hit home on the psp and come out of the file selector.
Open up the Amiga emulator and the rom you chose will load up.
--
*Amiga 500 emulator.
– Chip memory set to 2mb so Monkey Island works again
– File selector improvements
– Added options menu
--
*Apple II Portable
Team Xboxopensource has released the Apple II Portable emulator for PSP. Apple II Portable is a homebrew application which will emulate the Apple II on your
PSP. The information about this emulator is:
Feature Log
imported YAE 0.6 sources
16:9, 4:3 ratio displays & overscanned displays
disk swapping
40 & 80 column text modes (slot 3 80 col card)
two DiskII drives, prodos and dos 3.3 compatible
II, II+ and IIe emulation
hard (memory clearing) reset
Currently Known Bugs
exit occasinally crashes
video texture issues
timing issues
sound quality issues (related to timing)
To-Do List
smartport disks (400k, 800k, harddisks)
mockingboard emulation
realtime clock
midi card
printer emulation (epson mx-80)
Uther Ethernet emulation over wifi (for contiki)
uber secret things
Controls
DPAD/Analog : Joystick 0
cross circle triangle : Button 0, 1, 2
L trigger : onscreen keyboard
Start : main menu
Select : disk menu
--
Atari 2600 : 2 Files 1.45 MB
Stella PSP V0.2
It has been a while, but here it is, a new version of Stella for the PSP. A lot has changed
since the initial release.
Changes:
added paddle support
added better d-pad support
use the GU instead of SDL for rendering
title screen (if someone can make a better one, contact me!)
menus are now overlays so the font seems smaller (acually, it's the same size, but it now uses the full resolution of the PSP)
I found the blend function :)
Many small bugs have been removed
Holding down the d-pad in the menus will make it scroll faster
Analog in menus is very fast scrolling
Support for 10 state files per rom, use left/right on the Load/Save menu item to change the current state number
If you find any bugs, don't hesitate to email me at alysa@xs4all.nl. If you do though, make
sure you can reproduce the bug easily and tell me how that is done, only then can I find the
bug. Eg. telling me it just crashes isn't helping...
Maybe there will be another bug-fix release anytime soon, but most of my time will be spent
to help the official Stella team to create version 2.0 of the emulator with, off-course, some
of my changes for the PSP...
--
Commodore 64 : 3 Files 2.12 MB
C64PSP v0.1
Urchin has just released his first version of C64PSP (a Commodore 64 emulator), v0.1. Currently, disk image handling is not implemented, but pressing "Start"
will load the file "snapshot.fss" from the main c64psp directory. USB connectivity is enabled on startup, so simply replace "snapshot.fss" with a snapshot
saved from a desktop version of Frodo running your favourite game and just hit "Start" to reload.
Control is limited to emulation of the Port 2 joystick. Diagonals may not seem to work properly, but this seems to be a PSP problem, not an urchin problem.
Response seems to improve after a bit of breaking in (of the PSP, not urchin)
Video seems to work well, though is not centered at the moment. Sound is working, but there seems to be some voice drop out - not sure yet whether this is
Frodo, SDL_mixer, or urchin related.
c64psp has only been tested on a firmware V1.5 PSP and was developed using SDL for graphics, SDL_mixer for video and the pspdev compiler toolchain. Intended
as a preview, there are many features missing and probably many unexpected features included. Use at your own risk and check back for updates.
--
Gameboy & Gameboy Color : 51 Files 29.83 MB
RIN v1.32 with Source
It’s been quite a while since we’ve seen anything from Mr. Mirakichi, but today he has released a new version of the RIN GameBoy / GameBoy Color emulator for
PSP (with sourcecode). Here is the changelog translated by Jeff Chen:
- Fixed save data missing when power off the PSP
- Force sleep when battery runs low
- Misc.
--
GBA : 5 Files 1.41 MB
VBAPSP v0.04?
There is a version of the GameBoy Advance Emulator (VBAPSP) floating around which may or may not be a new release. People are speculating on weather or not
it is actually faster than the previous version, you guys decide!
--
MAME : 9 Files 38.32 MB
PSPMame v0.96 r03
versions of mame for namco, sega, tecmo, capcom, irem, and favo
--
MAME : 9 Files 38.32 MB
PSPMame097.rar
PSPMAME r0.4 (M.A.M.E. v0.97 for PSP) by TMK :babea:
This is the MAME (Multiple Arcade Machine Emulator) for the PSP. Based on version 0.97.
Main Changes
- Core upgraded from 0.96 to 0.97
- Memory manipulation changed
- Fixed: Half of the screen got out of sync in Vertical mode
- Sound quality and performance imporved
- Emulation speed corrected
- Analog input implementation mistake fixed
- Added the following search paths:
¡¡¡¡ms0:/psp/game/mamepsp/roms
¡¡¡¡ms0:/psp/game/mamepsp/samples
MAME will search current settings for file fisrt, then turn to the paths above.
- Fixed: CFG saving (changes will be saved if any)
- Fixed: a part of driver freeze (Xevius, etc)
- Added description below for games and samples:
ms0: /psp/game/ example example example
- Config saving fix
--
MSX : 6 Files 2.34 MB
fMX062bplus.zip
Reduced the size of the default RAM available to games, in order to have smaller save states. Currently they are around 400 KB as opposed to the 4MB ones
needed in my previous releases.
I also modified a bit the Key profile menu. It is now more user friendly (colors, mesages, etc) and asks before overwriting existing profiles.
--
NeoCD PSP v0.5 :babea:
Music (mp3) playback bug in pause/play fixed (Last Resort seems ok now).
Rendering fixed (sprite disappearing)
New render using psp hardware
Improved GUI
New feature: autofire for A,B,C,D neogeo buttons
Changed memory io and z80 emulation with NeoDC 2.3 sources (music in more games)
New GFX from great pochi! http://pochiicon.hp.infoseek.co.jp/
Screenshot (press R trigger), saved in uncompressed 24bits BMP (480x272)
Directory independant, you only have to put the whole files & bios in the same dir (no "/PSP/GAME/NEOCDPSP" directory only anymore)
--
NES : 4 Files 2.78 MB
NesterJ_v1_07.zip
Nintendo Emulator by Ruka.
Fixes File selection hang-up bug.
--
Sega Master System : 1 File 388.3 KB
SMS PSP v0.4
Sega Master System & Gamegear Emulator v0.4
Boutton :
L && R : For quit the emulator and return under the PSP OS .
TRIANGLE : used in game for returned under the browser and loaded a another game
CIRCLE : it's the boutton 2 of SMS paddle & GG
CROSS : it's the boutton 1 of SMS paddle & GG
START : Pause
SELECT : Sound on or Sound Off
New :
Sound Master system added
Sound GameGear added
2 background added an Gamegear and an master system .
and some Fixe .
--
ZX Spectrum : 1 File 664.7 KB
PSPectrumV01.zip
ZX Spectrum, aka PSPectrum v0.1. The ZX Spectrum (nicknamed the Speccy), was an 8-bit home computer games system that enabled the late 1970's arcade games to
be played in the home. Except for the MK14, ZX Spectrum's were initially produced by a company named Sinclair Research. This emulator was created by HexDump
and ryosaebaa from Spain. Here’s what they had to say about it: “
Pspectrum is a Spectrum emulator for psp. It is far from perfect but it runs
almost 95% of 48k/128k games and also has sound (only 48k by now).
About 4 moths of developing has been needed to bring this emulator to the psp.
I could have chosen to port one of the well known Speccy/Z80 emulators for PC, but
I prefered to start it from scratch because is something I allways wanted to do. So,
don´t blame me for it :D.
Only .Z80 and .SNA support by now.
The emulator is really easy to use. Every screen has info about what buttons are
used and what they do. The only screen that doesn´t have this is the main emulation
screen (yeah, where you play), so here are some indications:
-> R: Show Keyboard
-> L: Show menues
-> SELECT: Show file selector.”
Plus2.rom and 48.rom are not included for legal reasons.
-- y muchos más...
http://files.pspupdates.qj.net/cgi-bin/cfiles.cgi?0,0,0,1,2
--
aplicaciones:...
************************************
PSP Media Player is a media player which is capable of playing AVI/OGG/WMA files, especially AVI files at 480x272 full resolution of the PSP. Plays standard
AVI (DIVX/XVID) on the PSP in fullscreen.
http://files.pspupdates.qj.net/cgi-bin/cfiles.cgi?0,0,0,0,18,1433
bueno no quiero poner mas ejemplos, lo que quiero es que RunCas me compare uno por uno cada uno de los emuladores con los de la GP2X... que aclare eso de que la PSP no tiene SCENE ¿?ya. :ametra: otra... y para que quereis una libreria 3D para cargar el mario o para cargar juegos de la ps1...
Otra comparación que a mi me parece algo desafortunada es lo de la scene de PSP. :loco:
Primero quiero aclarar que yo no tengo una PSP y seguramente me comprare una GP2X, si puede reproducir Xvid sin tener que capar la resolución o el audio,
vamos copia directa a SD, eso si en video no la puede superar la PSP por mucha consola que nos quieran vender Sony. Un error de la GP2X es no meter una
unidad lectora de DVD-+RW de 8 cm., eso si es competir cara a cara con Sony, lo de la aceleración 3d es otra, por que no encargaron el desarrollo de un chip
a Ati o Nvidea...
No lo puedo entender. Una cosa que odio profundamente en la PSP es el UMD... , si yo trabajará en Sony y la primera decisión que tomaría para la PSP es el soporte completo para DivX y DVD-+RW para lectura de DIvX y audio... Cuidado lo mismo pido para la GP2X , tiempo al tiempo.
RunCas analiza esto si puedes :loco: :
*Amiga File Selector
This will serve has a very handy tool for anyone using the PSP Amiga emulator. Basically it works in the same manner as the GBA file selector - from the
included readme.txt:
Open up notepad and save a blank document as df0.adf and make sure you choose all types as the file type.
Put your roms (unzipped) into the same folder as the Amiga emulator with any name.
Open up the file selector and navigate to the rom you want to use and click circle.
Hit home on the psp and come out of the file selector.
Open up the Amiga emulator and the rom you chose will load up.
--
*Amiga 500 emulator.
– Chip memory set to 2mb so Monkey Island works again
– File selector improvements
– Added options menu
--
*Apple II Portable
Team Xboxopensource has released the Apple II Portable emulator for PSP. Apple II Portable is a homebrew application which will emulate the Apple II on your
PSP. The information about this emulator is:
Feature Log
imported YAE 0.6 sources
16:9, 4:3 ratio displays & overscanned displays
disk swapping
40 & 80 column text modes (slot 3 80 col card)
two DiskII drives, prodos and dos 3.3 compatible
II, II+ and IIe emulation
hard (memory clearing) reset
Currently Known Bugs
exit occasinally crashes
video texture issues
timing issues
sound quality issues (related to timing)
To-Do List
smartport disks (400k, 800k, harddisks)
mockingboard emulation
realtime clock
midi card
printer emulation (epson mx-80)
Uther Ethernet emulation over wifi (for contiki)
uber secret things
Controls
DPAD/Analog : Joystick 0
cross circle triangle : Button 0, 1, 2
L trigger : onscreen keyboard
Start : main menu
Select : disk menu
--
Atari 2600 : 2 Files 1.45 MB
Stella PSP V0.2
It has been a while, but here it is, a new version of Stella for the PSP. A lot has changed
since the initial release.
Changes:
added paddle support
added better d-pad support
use the GU instead of SDL for rendering
title screen (if someone can make a better one, contact me!)
menus are now overlays so the font seems smaller (acually, it's the same size, but it now uses the full resolution of the PSP)
I found the blend function :)
Many small bugs have been removed
Holding down the d-pad in the menus will make it scroll faster
Analog in menus is very fast scrolling
Support for 10 state files per rom, use left/right on the Load/Save menu item to change the current state number
If you find any bugs, don't hesitate to email me at alysa@xs4all.nl. If you do though, make
sure you can reproduce the bug easily and tell me how that is done, only then can I find the
bug. Eg. telling me it just crashes isn't helping...
Maybe there will be another bug-fix release anytime soon, but most of my time will be spent
to help the official Stella team to create version 2.0 of the emulator with, off-course, some
of my changes for the PSP...
--
Commodore 64 : 3 Files 2.12 MB
C64PSP v0.1
Urchin has just released his first version of C64PSP (a Commodore 64 emulator), v0.1. Currently, disk image handling is not implemented, but pressing "Start"
will load the file "snapshot.fss" from the main c64psp directory. USB connectivity is enabled on startup, so simply replace "snapshot.fss" with a snapshot
saved from a desktop version of Frodo running your favourite game and just hit "Start" to reload.
Control is limited to emulation of the Port 2 joystick. Diagonals may not seem to work properly, but this seems to be a PSP problem, not an urchin problem.
Response seems to improve after a bit of breaking in (of the PSP, not urchin)
Video seems to work well, though is not centered at the moment. Sound is working, but there seems to be some voice drop out - not sure yet whether this is
Frodo, SDL_mixer, or urchin related.
c64psp has only been tested on a firmware V1.5 PSP and was developed using SDL for graphics, SDL_mixer for video and the pspdev compiler toolchain. Intended
as a preview, there are many features missing and probably many unexpected features included. Use at your own risk and check back for updates.
--
Gameboy & Gameboy Color : 51 Files 29.83 MB
RIN v1.32 with Source
It’s been quite a while since we’ve seen anything from Mr. Mirakichi, but today he has released a new version of the RIN GameBoy / GameBoy Color emulator for
PSP (with sourcecode). Here is the changelog translated by Jeff Chen:
- Fixed save data missing when power off the PSP
- Force sleep when battery runs low
- Misc.
--
GBA : 5 Files 1.41 MB
VBAPSP v0.04?
There is a version of the GameBoy Advance Emulator (VBAPSP) floating around which may or may not be a new release. People are speculating on weather or not
it is actually faster than the previous version, you guys decide!
--
MAME : 9 Files 38.32 MB
PSPMame v0.96 r03
versions of mame for namco, sega, tecmo, capcom, irem, and favo
--
MAME : 9 Files 38.32 MB
PSPMame097.rar
PSPMAME r0.4 (M.A.M.E. v0.97 for PSP) by TMK :babea:
This is the MAME (Multiple Arcade Machine Emulator) for the PSP. Based on version 0.97.
Main Changes
- Core upgraded from 0.96 to 0.97
- Memory manipulation changed
- Fixed: Half of the screen got out of sync in Vertical mode
- Sound quality and performance imporved
- Emulation speed corrected
- Analog input implementation mistake fixed
- Added the following search paths:
¡¡¡¡ms0:/psp/game/mamepsp/roms
¡¡¡¡ms0:/psp/game/mamepsp/samples
MAME will search current settings for file fisrt, then turn to the paths above.
- Fixed: CFG saving (changes will be saved if any)
- Fixed: a part of driver freeze (Xevius, etc)
- Added description below for games and samples:
ms0: /psp/game/ example example example
- Config saving fix
--
MSX : 6 Files 2.34 MB
fMX062bplus.zip
Reduced the size of the default RAM available to games, in order to have smaller save states. Currently they are around 400 KB as opposed to the 4MB ones
needed in my previous releases.
I also modified a bit the Key profile menu. It is now more user friendly (colors, mesages, etc) and asks before overwriting existing profiles.
--
NeoCD PSP v0.5 :babea:
Music (mp3) playback bug in pause/play fixed (Last Resort seems ok now).
Rendering fixed (sprite disappearing)
New render using psp hardware
Improved GUI
New feature: autofire for A,B,C,D neogeo buttons
Changed memory io and z80 emulation with NeoDC 2.3 sources (music in more games)
New GFX from great pochi! http://pochiicon.hp.infoseek.co.jp/
Screenshot (press R trigger), saved in uncompressed 24bits BMP (480x272)
Directory independant, you only have to put the whole files & bios in the same dir (no "/PSP/GAME/NEOCDPSP" directory only anymore)
--
NES : 4 Files 2.78 MB
NesterJ_v1_07.zip
Nintendo Emulator by Ruka.
Fixes File selection hang-up bug.
--
Sega Master System : 1 File 388.3 KB
SMS PSP v0.4
Sega Master System & Gamegear Emulator v0.4
Boutton :
L && R : For quit the emulator and return under the PSP OS .
TRIANGLE : used in game for returned under the browser and loaded a another game
CIRCLE : it's the boutton 2 of SMS paddle & GG
CROSS : it's the boutton 1 of SMS paddle & GG
START : Pause
SELECT : Sound on or Sound Off
New :
Sound Master system added
Sound GameGear added
2 background added an Gamegear and an master system .
and some Fixe .
--
ZX Spectrum : 1 File 664.7 KB
PSPectrumV01.zip
ZX Spectrum, aka PSPectrum v0.1. The ZX Spectrum (nicknamed the Speccy), was an 8-bit home computer games system that enabled the late 1970's arcade games to
be played in the home. Except for the MK14, ZX Spectrum's were initially produced by a company named Sinclair Research. This emulator was created by HexDump
and ryosaebaa from Spain. Here’s what they had to say about it: “
Pspectrum is a Spectrum emulator for psp. It is far from perfect but it runs
almost 95% of 48k/128k games and also has sound (only 48k by now).
About 4 moths of developing has been needed to bring this emulator to the psp.
I could have chosen to port one of the well known Speccy/Z80 emulators for PC, but
I prefered to start it from scratch because is something I allways wanted to do. So,
don´t blame me for it :D.
Only .Z80 and .SNA support by now.
The emulator is really easy to use. Every screen has info about what buttons are
used and what they do. The only screen that doesn´t have this is the main emulation
screen (yeah, where you play), so here are some indications:
-> R: Show Keyboard
-> L: Show menues
-> SELECT: Show file selector.”
Plus2.rom and 48.rom are not included for legal reasons.
-- y muchos más...
http://files.pspupdates.qj.net/cgi-bin/cfiles.cgi?0,0,0,1,2
--
aplicaciones:...
************************************
PSP Media Player is a media player which is capable of playing AVI/OGG/WMA files, especially AVI files at 480x272 full resolution of the PSP. Plays standard
AVI (DIVX/XVID) on the PSP in fullscreen.
http://files.pspupdates.qj.net/cgi-bin/cfiles.cgi?0,0,0,0,18,1433
bueno no quiero poner mas ejemplos, lo que quiero es que RunCas me compare uno por uno cada uno de los emuladores con los de la GP2X... que aclare eso de que la PSP no tiene SCENE ¿?ya. :ametra: otra... y para que quereis una libreria 3D para cargar el mario o para cargar juegos de la ps1...