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Ver la versión completa : Nueva Version del Deadalus, R7.



Moniato
14/08/2006, 16:09
This download contains all the Daedalus R7 files - Source, and both the 1.00 and 1.50 eboots

StrmnNrmn has released a new version of the hottest, and most anticipated emulator today. Daedalus R7 (Release 7) contains a nice speed increase over the previous version of R6 and also is the host to a new configuration system that will allow users to map the PSP buttons to the configuration/setup they have been dreaming of.

Many have complained that the PSP does not have enough buttons to emulate the Nintendo 64 console, but others like myself have pointed out that not all buttons are used in every game. So, if you are playing a game that have different layouts, you can easily change the configuration of the buttons before you start playing that game.

Aside from the button mapping feature, this new release features an average speed increase of 25-30% from the previous release. You can read the full change log below and see a video that I compiled of this new release. The video shows Super Mario 64 with tessellate large tris enabled and disabled. You will also see Mario Kart 64 which runs at 10fps in the game with large tris disabled (for performance). So, if you are like me and must have the latest, and the greatest emulators for your PSP, download this release below the video and change log -

[^] Avoid checking for interrupts in dynarec code in most situations.
[^] Optimise dynarec Load/Store instructions to avoid checking for interrupts directly.
[^] Implemented the remaining 32-bit integer instructions in the dynarec.
[^] Implemented the remaining commong load/store instructions in the dynarec.
[^] Implemented JAL/JR in dynarec.
[^] Optimised various texture cache related features.
[^] Added various known value optimisations to the dynarec engine.
[^] Link together blocks even when they exit with branch likely instructions.
[+] Added option to allow frequency of texture update checks to be reduced.
[+] Added the ability to configure buttons
[!] Fixed a couple of compatibility issues caused by the dynarec.
[!] Fixed a couple of issues related to self-modifying code and the dynarec.
[!] Fixed issues with the framerate counter flickering

Descargar (http://dl.qj.net/dl.php?fid=9331)

dj syto
14/08/2006, 16:14
el mario 64 llega hasta ser jugable y to.

Moniato
14/08/2006, 16:54
Ya te digo yo probe de la r1 a la r4 y ver esto ahora que cambio... antes te daba tiempo a tomar cafe mientras leia la carta la princesa xd

Moniato
19/08/2006, 03:50
El autor por sorpresa ha encontrado un metodo para mejorar la velocidad del emulador, aunque no es una version suya otro usuario de pspupdates lo ha recompilado con el fix, ahora en zonas como la parte de atras del castillo el mario va incluso mas rapido que en la consola. Pongo el link

Descargar (http://dl.qj.net/index.php?pg=12&fid=9407)

Segata Sanshiro
19/08/2006, 04:03
Esto es un señor emulador, por mucho que le duela a algunos.

Edito: Lo único que temo es que en vez de optimizarlo, empiecen a meterle al emu hacks baratos y arreglillos cutres que haya que activar o desactivar dependiendo del juego, para que sea jugable, a veces perdiendo calidad de emulación.

Pero bueno, de momento parece que no es así y estamos ante un emulador bien envidiable.

Moniato
19/08/2006, 09:38
El autor parece que no va hacia el camino que tu dices. Tu mismo puedes pasarte por su blog.

Blog del autor (http://strmnnrmn.blogspot.com/)

Moniato
27/08/2006, 05:20
Nueva version, la r8 oficial.





The most talked-about emulator has received yet another update from its dedicated coder - StrmnNrmn. StrmnNrmn told us previously that we would receive this build with less features and more optimizations, and that is exactly what we got. This coding-machine managed to get the new clipping method working and actually excerpts better results and is more efficient.

We've already seen a few user-created Daedalus R7's with the modified line that would provide a significant increase in speed, and this version has that fix along with many others! This is, as you would expect, the fastest version of Daedalus available and is looking better and better each release. Mario is now fully playable (in my opinion) and has come a long way since the initial release. The following has been changed in this new version (R8) of Daedalus -

* [^] Replaced all uses of sceCtrlReadBufferPositive with sceCtrlPeekBufferPositive.
* [^] Various known value optimisations for the dynamic recompilation engine.
* [^] Various texture cache optimisations and rendering optimisations.
* [+] Implemented a new clipping method which is more efficient and gives better results.
* [-] Removed 'tesselate large triangles' setting.
* [+] Added option to reset emulator to the main menu.
* [^] No longer use index buffers for rendering.
* [^] Implement matrix multiplication using VFPU.
* [^] Implement vertex transform and lighting code using VFPU.
* [^] Implement clipping code using VFPU.
* [^] Minor AddTri optimisations.
* [^] Free background and font textures while emulator is running to free VRAM.
* [!] Fixed bug in default controller config (c-down and dpad-down were broken)

Descargar (http://dl.qj.net/click.php?pid=97&fid=9605)